This isn't much more than a thought that was running through my head last couple of days, but I figured it might be good for a short chat as we wait for the news about the December update.
One thing that stands out to me is how normalised it has become to complete all four legacy paths in exploration (and how easily done it is in modern if you don't pursue a victory project); both here and on reddit, people will often judge the strength of leader or civilization not based on how good they are for their preferred win condition, but on how easily you can do full sweep with them.
I think that - more than any other element - contributes to the feeling of sameness post-antiquity. In the first age, it's normal to prioritise the area you care about, but by exploration, the full sweep is a very real posibility. Some of the legacies are barely in question. Can you ever really miss exploration science, or modern economic, if you just play a regular, half-decent game?
And - gamers being gamers - if something can be easily done, it becomes the default expectation. I think before any tuning or changes to legacies, the expectation needs to change. A four-legacy era should be a feat; something that requires a very specific plan, plenty of optimisation, science, culture and economy trade-offs, and a bit of luck. And if it happens, it should immediately send you to a victory screen - same way full conquest in earlier eras does (and both should grant the leader victory achievement regardless of the era, to signify that it's a valid win).
Once that expectation is set, the relevant legacy paths can then be re-tuned to make all four harder. A good outcome should be two out of four - so we can go back to having culture-focused games, science-focused games, and so on, rather than the current whack-a-mole.
What does everyone else think? Does this resonate?
One thing that stands out to me is how normalised it has become to complete all four legacy paths in exploration (and how easily done it is in modern if you don't pursue a victory project); both here and on reddit, people will often judge the strength of leader or civilization not based on how good they are for their preferred win condition, but on how easily you can do full sweep with them.
I think that - more than any other element - contributes to the feeling of sameness post-antiquity. In the first age, it's normal to prioritise the area you care about, but by exploration, the full sweep is a very real posibility. Some of the legacies are barely in question. Can you ever really miss exploration science, or modern economic, if you just play a regular, half-decent game?
And - gamers being gamers - if something can be easily done, it becomes the default expectation. I think before any tuning or changes to legacies, the expectation needs to change. A four-legacy era should be a feat; something that requires a very specific plan, plenty of optimisation, science, culture and economy trade-offs, and a bit of luck. And if it happens, it should immediately send you to a victory screen - same way full conquest in earlier eras does (and both should grant the leader victory achievement regardless of the era, to signify that it's a valid win).
Once that expectation is set, the relevant legacy paths can then be re-tuned to make all four harder. A good outcome should be two out of four - so we can go back to having culture-focused games, science-focused games, and so on, rather than the current whack-a-mole.
What does everyone else think? Does this resonate?