Having played Orbis exclusively before Ahwaric went MIA, I've found that I actually prefer RifE in many aspects. I miss a lot of the little details that orbis had, but overall I'm very happy. And I'm very glad not to have to deal with a spy system.
Glad to hear you enjoy it.
Excellent, this is exact topic I was looking for, while downloading another mod (this one) for FfH2. Last tried one was Fall Further, which was just easier to find in this forum, but which I didn't enjoy a lot. Just like much of other ppl I try to find "the best and latest mod which would continue original FfH2 direction". Hopefully, this mod is what I'm looking for, because it's really hard to navigate in this mess of mods, modmods, modmodmods, modmodmodmods etc. Why don't all of modders just form single group and develop single product together? So that as a result there would be single and well-made product. Well, don't mind answering, just rhetorical question.
We don't all form one collaboration mod because we have different views of how the mod should develop, and how we should approach certain issues. We've worked with Ahwaric (creator of Orbis) fairly closely in the past, but there are still some of his changes we disagree with, and it would be even less likely for a collab with WM to occur.
Ultimately, it comes down to who we are as modders. Some of us have drastically different opinions on how to do things, and trying to get that to work in a single modteam is asking for trouble. As it is, Rise from Erebus has an excellent team, with 7 members; It is actually larger than the teams of most mods, let alone modmods.
Besides, variety is a good thing!
I'd suggest rewriting current download topic to include answers for OP questions. Also it'd be a good idea to add an image there. I.e. the one used for your off. site.
BTW, I guess there isn't any kind of manual with all new features and mechanics listed altogether, which would give a whole picture? The one for FfH2 in PDF came in really handy, helping to understand new mechanics after playing vanilla civ4. I saw your related wiki - and found it quite inconvenient. Not only there isn't much info, but its format looks more like changelog divided by groups. Ofc, I understand that the project is still young and everything is in the future yet. I'll summarize - first thing this mod lacks (at the stage of deciding download it or not) is something that would give some general picture of it. No, changelog is not the thing needed, there's just too much info.
Anyway, thanks to mod authors for their hard work.
Like I said, that will happen eventually. Just comes down to a question of time. When I get around to it it will be a new stickied thread, but I am still a college student. I am taking Physics, Calc II, Java, and Cinema Appreciation (like the Prof, had him for Religion, need another humanities). All on the same day. What time I have goes to finding a job, and actual modding.
On the wiki.... What exactly do you mean, a changelog divided into groups? It's split into categories and works rather like the in-game pedia. It does not list all items yet, no, but the entire purpose of the wiki is that of
community contribution. The testers made MASSIVE contributions before 1.3 was released, but it is now open for the public to contribute to; If you dislike that there are missing entries, feel free to add them! The templates are easy to use and well documented.
Actually there ARE three well-made products: Orbis, Wild Mana and Rise from Erebus.
All of them involve a central person who pulls the project behind and a group of people who help. I don't really know if Orbis have any real group though, but WildMana has a separate forum and RiFE has a dedicated group of modders. It just happened that we have 3 leaders. How is that bad?
Agreed completely.
Orbis had Ahwaric, and Opera helped out; Hell, at least a couple mechanics/fixes were provided by myself. However, Ahwaric has pretty much vanished and Opera is now part of the RifE team.... Orbis isn't very active.
I would include Fall Further in that list as well, Deon, even if they are inactive as well; It was the first, and without it RifE wouldn't exist.
For actively developed mods, though, it's Rise from Erebus or Wild Mana.
Not that bad. Just as I wrote before too much "mod" word in this forum for people new here. So which one of them is better?
Neither is better. They are different. Some people like one better, others like the other; You have to decide for yourself.
The only real way to know is to try them all. A good way to guess, though, is to look at which modmod forums are the most active. And I wonder which one that is...