GooglyBoogly
Freakamongus
I am looking to add a Turn order section to my Comprehensive datalinks update (see sig) and would appreciate it if anyone has a link to, or has done some research about how a turn is processed.
I have a basic idea of how this works from play experience. But I have not seen a post in any of the major forums discussing the specifics.
Here is what I have been able to come up with so far:
Turn order runs from player 1-7 (then aliens?)
Order of events in player turn X
(Each base is processed individually, starting from oldest -> newest)
Check for end of drone riots - Skip this step if base is not already rioting
(if base fails check goto next base)
Check for base shrinkage from starvation -If so no minerals are produced
(I assume the base still produces energy)
Process minerals and energy for production
Check for base growth- if so pop=pop+1
Check for start of drone riots (if drones > talents)
I have a basic idea of how this works from play experience. But I have not seen a post in any of the major forums discussing the specifics.
Here is what I have been able to come up with so far:
Turn order runs from player 1-7 (then aliens?)
Order of events in player turn X
(Each base is processed individually, starting from oldest -> newest)
Check for end of drone riots - Skip this step if base is not already rioting
(if base fails check goto next base)
Check for base shrinkage from starvation -If so no minerals are produced
(I assume the base still produces energy)
Process minerals and energy for production
Check for base growth- if so pop=pop+1
Check for start of drone riots (if drones > talents)