Thanatosimii
Chieftain
- Joined
- Jun 29, 2004
- Messages
- 26
The rise of Rome mod included with Warlords has five repeatable technologies to create the five great persons (general excluded). Now, I know it isn't the tech xml that actually makes them work, and I've found at least some of what makes it work in the mod's python, but I'm not an exceptionally skilled python modder and I don't know precicely how to backwards engineer that script. Can anyone explain exactly how that works and how to make it work in another mod? I have another one which doesn't have any python files of its own, and I'm honestly not even sure what to start with as far as creating python from scratch goes.
Additionally, I've read a lot of civ IV modding guides that explain how python works as a language, and I'm beginning to grasp it, but does anyone know of any guides more oriented to specifically how to use this knowledge to change specific parts of the game?
Additionally, I've read a lot of civ IV modding guides that explain how python works as a language, and I'm beginning to grasp it, but does anyone know of any guides more oriented to specifically how to use this knowledge to change specific parts of the game?