ferretbacon
Obsessor
As Civ V players know, ranged units had a distinct advantage over infantry and cavalry in most situations. Unique ranged units, like the Camel Archer, Longbowman, and Chu-ko-nu were often considered to be top-tier (or at least in the higher percentile) units.
With the new movement rules (units must have complete movement point requirement to move into a tile), ranged units may be able to effectively kite infantry units under certain conditions.
I dislike this from both a gameplay perspective and a historical perspective. Barring a few scattered instances, such as Agincourt, ranged weapons rarely decided ancient, classical, or medieval battles.
I hope they implement something to keep ranged units from dominating warfare again in VI. I think melee units are fine. I would suggest changes to ranged and cavalry.
For example, ranged units could lose their ability to inflict combat damage if they are attacked. If they can attack with impunity from a distance, they ought to lose the ability to defend if attacked in close quarters. Ranged units should either be garrisoned in a city or screened by stronger units. If you fail to protect your ranged units, they ought to be overrun.
As for cavalry, they weren't very useful in V -- in VI, they ought to ignore zone of control and receive a charge bonus when they initiate an attack. As it was in V, cavalry felt like slightly faster infantry who couldn't defend as well and were subject to termination from spear wielding units.
With the new movement rules (units must have complete movement point requirement to move into a tile), ranged units may be able to effectively kite infantry units under certain conditions.
I dislike this from both a gameplay perspective and a historical perspective. Barring a few scattered instances, such as Agincourt, ranged weapons rarely decided ancient, classical, or medieval battles.
I hope they implement something to keep ranged units from dominating warfare again in VI. I think melee units are fine. I would suggest changes to ranged and cavalry.
For example, ranged units could lose their ability to inflict combat damage if they are attacked. If they can attack with impunity from a distance, they ought to lose the ability to defend if attacked in close quarters. Ranged units should either be garrisoned in a city or screened by stronger units. If you fail to protect your ranged units, they ought to be overrun.
As for cavalry, they weren't very useful in V -- in VI, they ought to ignore zone of control and receive a charge bonus when they initiate an attack. As it was in V, cavalry felt like slightly faster infantry who couldn't defend as well and were subject to termination from spear wielding units.