This might just be extreme OCD on my part (I have it BAD, as in loss of sleep and counting everything BAD).
In Civ4, whenever I am positioning a city, I don't mind overlap with other cities. It doesn't hurt my OCD at all. What really gets me though is having sea tiles on a non-maritime city. I just can't do it. Either a city is inland with no sea tiles, or is coastal, period. It limits me, but not enough to actually change the outcome of the game; after all, it's very rare you'd want a non-coastal city with ocean tiles.
So we come to Civ5 and its 3-hex radius. To make matters worse, it looks like it takes a long, long time for a city to actually sprawl to its full growth. Assuming there will be an equal number of hexes compared to squares from Civ4 to Civ5, I wonder how many non-coastal cities I'll actually be making! While I'm sure there will be some, I'm also positive the number will be greatly reduced as compared to Civ4.
I'm wondering how many more poor saps like me are out there?
In Civ4, whenever I am positioning a city, I don't mind overlap with other cities. It doesn't hurt my OCD at all. What really gets me though is having sea tiles on a non-maritime city. I just can't do it. Either a city is inland with no sea tiles, or is coastal, period. It limits me, but not enough to actually change the outcome of the game; after all, it's very rare you'd want a non-coastal city with ocean tiles.
So we come to Civ5 and its 3-hex radius. To make matters worse, it looks like it takes a long, long time for a city to actually sprawl to its full growth. Assuming there will be an equal number of hexes compared to squares from Civ4 to Civ5, I wonder how many non-coastal cities I'll actually be making! While I'm sure there will be some, I'm also positive the number will be greatly reduced as compared to Civ4.
I'm wondering how many more poor saps like me are out there?