CivEnthusiast
Warlord
- Joined
- Mar 17, 2023
- Messages
- 119
Noticed a persistent pattern while playing and replaying 1.17 numerous times (and it also seems to be existing in 1.18, although with some differences), that for some reasons, if certain, very specific conditions are met, a city will get destroyed.
This only seems to be taking place in the Ancient and Classical Era gameplay, and it does have some negative impacts when it happens.
Examples:
1. Founding Poti in the Caucasus as Babylonia, then if it gets seized by Persians soon after they spawn, the city gets erased. Otherwise, if it gets conquered later by anyone else or if Babylonia collapses by itself, the city remains intact.
2. Phoenician Sur gets conquered by Babylonia, then Greeks take over it, but once the Greeks collapse, the city gets razed by itself. Otherwise, if Sur remains unconquered until Romans, it stays intact, even after the Roman conquest.
3. A number of Ancient Egyptian cities "self-destruct", as once the Greeks or Babylonia occupy them and later collapse, they get razed by themselves. Otherwise, they stay intact.
4. Burdigala and Tarraco sometimes remain intact, but sometimes get razed, in first case when seized by the Germanic Barbarian units from Celts, in second case when seized by the same Germanics after the Western Rome collapse.
The problems that arise with it is that those cities then require to be rebuilt manually, otherwise an AI will never do that, leaving a huge empty tile space on a map throughout the entirety of the gameplay. Or in case with Sur, it's simply impossible to rebuild the city, a Roman settler is simply blocked from settling at the ruins of Sur. It also hinders with the Roman conquest goals, as instead of just taking a city a Roman player has to waste additional time to rebuild those cities that were erased for some very strange seemingly scripted reasons.
This only seems to be taking place in the Ancient and Classical Era gameplay, and it does have some negative impacts when it happens.
Examples:
1. Founding Poti in the Caucasus as Babylonia, then if it gets seized by Persians soon after they spawn, the city gets erased. Otherwise, if it gets conquered later by anyone else or if Babylonia collapses by itself, the city remains intact.
2. Phoenician Sur gets conquered by Babylonia, then Greeks take over it, but once the Greeks collapse, the city gets razed by itself. Otherwise, if Sur remains unconquered until Romans, it stays intact, even after the Roman conquest.
3. A number of Ancient Egyptian cities "self-destruct", as once the Greeks or Babylonia occupy them and later collapse, they get razed by themselves. Otherwise, they stay intact.
4. Burdigala and Tarraco sometimes remain intact, but sometimes get razed, in first case when seized by the Germanic Barbarian units from Celts, in second case when seized by the same Germanics after the Western Rome collapse.
The problems that arise with it is that those cities then require to be rebuilt manually, otherwise an AI will never do that, leaving a huge empty tile space on a map throughout the entirety of the gameplay. Or in case with Sur, it's simply impossible to rebuild the city, a Roman settler is simply blocked from settling at the ruins of Sur. It also hinders with the Roman conquest goals, as instead of just taking a city a Roman player has to waste additional time to rebuild those cities that were erased for some very strange seemingly scripted reasons.
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