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Confederate Civilization

Confederate Civilization 1.3

Shiggs713

Immortal
Joined
Mar 11, 2007
Messages
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Location
Indianapolis
Shiggs713 submitted a new resource:

Confederate Civilization - adds a new playable civilization: Confederate States of America

06E778F70B165F1C5ED399B5A996DBFD8F50F472


D61C6000A0C73875A3A42AF79C6CC4F71751EE64


Read more about this resource...

Features:
Adds a new playable civilization: Confederate States of America
Leader: Jefferson Davis

Leader Trait: Champion of Slavery
Benefit: Plantations receive:
+2 Gold and +1 Culture for Cotton and Tobacco
+1Gold and +1Food for Sugar and Spices

Civilization Trait: States Rights
Benefit: Gain an additional economic government slot. Incoming Trade Routes from other civilizations provide +2 gold for the Confederates.

Unique Building: Arsenal
Replaces the Military Academy. +25% combat experience for all land units trained in this city. Faster Corps and Army training. +2 Housing, +2 Great General points, and +2 Culture (+3 production, +1 Citizen slot as well just like the Military Academy)

Unique Unit: Enfield Rifleman
Replaces the Musketman. Has no resource requirement and adds +5 Combat Strength

Also includes:
Start bias
AI agenda
Loading/Diplomacy Screens
 
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Start Bais:
Code:
    <StartBiasTerrains>
       <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_COAST" Tier="2"/>
       <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
       <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
       <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_PLAINS" Tier="5"/>
       <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_GRASS" Tier="5"/>
   </StartBiasTerrains>
   <StartBiasResources>
       <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_COTTON" Tier="5"/>
       <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_TOBACCO" Tier="5"/>
       <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_SUGAR" Tier="4"/>
       <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_SPICES" Tier="4"/>
   </StartBiasResources>
Agenda
Code:
<HistoricalAgendas>
       <Row LeaderType="LEADER_DAVIS" AgendaType="AGENDA_DARWINIST"/
</HistoricalAgendas>

Coming soon: Add icons, building and unit art defines and some text fixes

Known Issues: some of the icons are null and/or placeholders used
 
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yes I plan on making a union civ, or at least adding Lincoln to America.

And I will promptly fix the few issues its having, namely the Arsenal doesn't do everything it says it does at the moment. I got really sick after starting this and had to rest for awhile.
 
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Just wondering, but do you mind if I download you mod and pull it apart to try and learn how you achieved some of these things? (Mainly just how you got a Unique unit and building.) But other than that, I've downloaded this from the Steam workshop and I am loving it.
 
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