1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Confederate Civilization 1.3

adds a new playable civilization: Confederate States of America

  1. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    Shiggs713 submitted a new resource:

    Confederate Civilization - adds a new playable civilization: Confederate States of America





    Read more about this resource...

    Features:
    Adds a new playable civilization: Confederate States of America
    Leader: Jefferson Davis

    Leader Trait: Champion of Slavery
    Benefit: Plantations receive:
    +2 Gold and +1 Culture for Cotton and Tobacco
    +1Gold and +1Food for Sugar and Spices

    Civilization Trait: States Rights
    Benefit: Gain an additional economic government slot. Incoming Trade Routes from other civilizations provide +2 gold for the Confederates.

    Unique Building: Arsenal
    Replaces the Military Academy. +25% combat experience for all land units trained in this city. Faster Corps and Army training. +2 Housing, +2 Great General points, and +2 Culture (+3 production, +1 Citizen slot as well just like the Military Academy)

    Unique Unit: Enfield Rifleman
    Replaces the Musketman. Has no resource requirement and adds +5 Combat Strength

    Also includes:
    Start bias
    AI agenda
    Loading/Diplomacy Screens
     
    Last edited: Jan 31, 2017
  2. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    Start Bais:
    Code:
        <StartBiasTerrains>
           <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_COAST" Tier="2"/>
           <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_PLAINS_HILLS" Tier="3"/>
           <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_GRASS_HILLS" Tier="3"/>
           <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_PLAINS" Tier="5"/>
           <Row CivilizationType="CIVILIZATION_CONFED" TerrainType="TERRAIN_GRASS" Tier="5"/>
       </StartBiasTerrains>
       <StartBiasResources>
           <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_COTTON" Tier="5"/>
           <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_TOBACCO" Tier="5"/>
           <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_SUGAR" Tier="4"/>
           <Row CivilizationType="CIVILIZATION_CONFED" ResourceType="RESOURCE_SPICES" Tier="4"/>
       </StartBiasResources>
    
    Agenda
    Code:
    <HistoricalAgendas>
           <Row LeaderType="LEADER_DAVIS" AgendaType="AGENDA_DARWINIST"/
    </HistoricalAgendas>
    
    Coming soon: Add icons, building and unit art defines and some text fixes

    Known Issues: some of the icons are null and/or placeholders used
     
    Last edited: Jan 31, 2017
  3. R0ltanks

    R0ltanks Chieftain

    Joined:
    Jan 10, 2017
    Messages:
    34
    very interesting, do you think that you would create an Union civ as well?
     
  4. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    yes I plan on making a union civ, or at least adding Lincoln to America.

    And I will promptly fix the few issues its having, namely the Arsenal doesn't do everything it says it does at the moment. I got really sick after starting this and had to rest for awhile.
     
  5. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    Shiggs713 updated Confederate Civilization with a new update entry:

    bug fixes

    Found and fixed some issues with Enfield not being unique, Arsenal not doing everything it said it did. So sorry for the sloppy mistakes, I'm horribly out of practice and sick too.

    Read the rest of this update entry...
     
    Last edited: Jan 27, 2017
  6. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
  7. Shiggs713

    Shiggs713 Immortal

    Joined:
    Mar 11, 2007
    Messages:
    2,361
    Location:
    Indianapolis
    The mod is uploaded to the workshop now, might be easiest to get most current version there now by subscribing.
    Wow, almost 500 downloads in a day. It seems people are still around playing, wanting mods.

    I plan on adding the buttons and art defines soon, hopefully can finish by the end of the weekend. Thanks
     
    Last edited: Feb 25, 2017
  8. GameBoy2000

    GameBoy2000 Chieftain

    Joined:
    Nov 12, 2016
    Messages:
    174
    Just wondering, but do you mind if I download you mod and pull it apart to try and learn how you achieved some of these things? (Mainly just how you got a Unique unit and building.) But other than that, I've downloaded this from the Steam workshop and I am loving it.
     
  9. alireza1354

    alireza1354 Chieftain

    Joined:
    Jun 11, 2001
    Messages:
    1,037
    YnAEMP compatible?
     
  10. cairnsy44

    cairnsy44 Gooner - first class

    Joined:
    Jan 23, 2006
    Messages:
    612
    Location:
    Vermont
    Is it compatible with R&F?
     

Share This Page