You're still able to play II? Very cool!I've been instead playing at least one game of III to VI (and maybe II) in the six months prior to VII's release....
To be determined on my Windows 10 laptop. But I have older computers running 8.1, XP, and Windows 98, so I'm sure at least one of them will still stand the Test of Time!You're still able to play II? Very cool!
To the other replies, appreciate knowing I'm not alone.
But I have older computers running 8.1, XP, and Windows 98 ...
Yes, 2500 hours of gameplay will burn you out.
With playing IV and V, and reading these forums: the more I learned, the more I enjoyed them.
With playing VI: the more I learned, the less I enjoyed it.
Heh, I feel the same. There's a lot of micro meta in 6 that gets annoying. Not wasting age points, not completing techs until you can boost the eureka, etc. All things that get in the way of playing normally.
I noticed in the most recent livestream that Carl seemed to be spending about 75% of his time every turn on manually placing new population. I'm not sure that's a bad thing, but if they were trying to reduce micromanagement by eliminating workers and builders, I'm not sure that was successful.
As someone who enjoys trying to play optimally, I strongly disagree with this take. IMO one of the best things about civ 6 is that is very difficult to play optimally or even close to optimally. Civ 6 has a lot of micro, but it's good micro in the sense that most of it actually involves difficult decisions. The majority of players (myself included), even when paying attention to all the micro, are not very good it. Granted the AI is so bad that you can make egregious mistakes and still win on deity, but for fast victories and/or competitive mp, it takes a lot of skill to master.This. Civ VI was a hit with casual players who don't pay attention very closely and just click things. For people trying to play optimally, it's a nightmare. Every 2-3 turns you need to look at 30+ policy cards and find the 10 or so that will be most efficient for the next 2-3 turns. Then you do it again, and again. It never ends. And the game is full of systems like that. Many people, even the developers, claim that a game of Civ VI takes like 10 hours. This shows they don't know what they're talking about. It takes at least five times as long, unless you play poorly.
I'm delighted to see that Civ VII is being designed to be less of a chore to play, but at the same time I'm mortified that policy cards still exist, and with an even less user-friendly UI too, with even more scrolling required. Hopefully we won't have as many policy slots or policy options this time, thanks to the resets on age transition.