- Joined
- Mar 5, 2017
- Messages
- 3,646
Check out this interview with the devs at Gamescom. Credit to @JNR13 as always for finding this!
Anyway, in this interview, they state that the team had begun the process of getting approval from 2K to make the game. Two days before their presentation to 2K, Humankind was announced at Gamescom 2019. So it was literally a coincidence! (Emphasis is mine)
I also like this bit where they explain how everyone came to decide the Civ 7 setup was different enough that they should still proceed with development despite the coincidence:
There's a lot of good stuff in this interview. They also go into the rationale for such a bold design choice in the first place.
Interview: Civilization 7 almost scrapped its iconic settler start, but the team couldn’t let it go
We sat down with Civilization 7's executive producer, Dennis Shirk, at Gamescom 2024 to speak about the upcoming strategy sensation.
videogames.si.com
Anyway, in this interview, they state that the team had begun the process of getting approval from 2K to make the game. Two days before their presentation to 2K, Humankind was announced at Gamescom 2019. So it was literally a coincidence! (Emphasis is mine)
I ask Shirk about the elephant in the room and he has a surprising answer for me.
“This is a tough one,” he says. “I’ll just give you a little bit of history on this whole thing. We had what’s called an ERB, where we go over and present 2K with what we’re doing and for this one it was for inception, showing what Ed proposed we do [for Civ 7], and literally two days before we traveled, Humankind had announced and said what they were doing.”
This was at Gamescom 2019, for those interested in the timeline.
I also like this bit where they explain how everyone came to decide the Civ 7 setup was different enough that they should still proceed with development despite the coincidence:
He continues: “We were like ‘There’s some similarities here.’ And it took Ed a while, but the more information we saw on this, there were some key reasons why what he’s doing is very different from what Humankind is doing, especially in the way we’re handling what Ages mean and what it means to switch to another civilization. What he’s simulating is something very unique based on something in the real world, and we think as players learn more about what we’re doing, those comparisons to what Humankind did are going to be starkly different.”
There's a lot of good stuff in this interview. They also go into the rationale for such a bold design choice in the first place.
“We didn’t want to make Civilization 6.5,” the producer explains. “People already have Civilization 6 and they play it a lot. They still play 5. They still play 4. Some of them are still playing 3. Ed [Ed Beach, creative director at Firaxis] wanted to do something new with this, because right now I think players have exhausted most of the creativity they can have in a game. In most of the games that we’ve put out, like Civ 6 and all the expansions afterwards, players usually know exactly how they’re going to play something when we show the let’s play, because they understand the strategies.
"So in this one Ed wanted to simulate something new on top of the world that Sid [Sid Meier, creator of the series] built. And in something new such as Ages, the same strategies will not work anymore. They might work in the microcosm within each Age, where you will have some sub-strategies that are familiar to players, but in terms of the long game players will need fresh eyes. They’re going to come in with a new challenge, they’re not just playing another version of Civ 6. It is a risk and we’re excited about it, but we also think that is a new direction that will give players something new to chew on.”
Last edited: