GenMarshall
High Elven ISB Capt & Ghost Agent
Basic Ruleset
My Manager's Voice will be: Purple
1. Each character may raise a certain number of units per chat. This is based on their caste level and modified by their statistics and abilities.
2. Each character also has a maximum number of units that they can maintain command over. This is based on their territory controlled and modified by their statistics and abilities. (Note that with the proper statistics and abilities a character can raise and maintain troops regardless of their caste level.)
3. Each unit costs one shield and one food per chat to be maintained in fighting order. A unit without this support becomes a half strength unit. After 2 chats at half strength the unit will disperse.
4. Each unit costs a number of shields to raise that is equal to 1/10 of the number of shields to build it in the Civ3 game.
5. Mercenary units must be supported with gold and cost gold equivalent to their unit raising cost each chat. (Example: It costs 3 shields to raise a swordsman. It would cost 3g per chat to maintain a mercenary swordsman.)
6. Units are stationed in a territory and can be assumed to be located anywhere inside that territory. A unit can move into (through) one territory per chat for each of its Civ3 movement points. If movement is not contested and is along roads a unit can move into (through) 3 territories per chat for each of its Civ3 movement points. A unit must always stop movement when it enters a contested territory.
7. Units in a contested area will fight using their unit attack/defense values from the Civ3 game modified by character warfare skills, terrain, defenses, etc. Forces may be destroyed, rebuffed, routed, etc.
8. The Conflict Manager has overall authority over all units and is responsible for tracking the units for each character, their location, movement, upkeep, status and all conflicts resulting from actions in contested territories.
CivGeneral's In-House Rules
1. In the event of a battle between batallions of units, it will be possible (by random event) that leaders of those units may be hurt. As technology gets better where leaders are less and less needed at the front, this risk diminishes.
2. The Conflict Manager reserves the right to create/alter units available for use by players to fill in upgrade lines in the Civ3 game.
3. Each invidividual real-life player may create one unique unit. That individual can create all stats (subject to approval by the manager), and must assign it to one of his characters. When a character with a UU dies, the UU dies along with him, becoming an equivilant unit available to all. Each individual may only create one UU for one character throughout the game.
4. The Conflict Manager reserves the right to create NPC armies to invade Fanatica.
5. All units that would regularly require a special resource will require that resource. The resource may only be used if it is inside your territory, or if you have agreements with another character to use the resource. The resources need not be connected by road in-game. This goes for barracks as well: You must control a city with in-game barracks to upgrade troops.
6. You may only command a number of units equivilant to your character's charisma statistic. You may raise more units than that number, but those units should be placed under the command of another character. I will allow you to command more troops than your charisma score, but be warned, as those additional troops may rebel.
7. Please remember that all decimals should be rounded down, be it .1111 or .9999.
8. Upgrade costs are one-half the difference of the costs of the old and new unit.
Thread Rules
1. Please keep all unnecesary discussion out of this thread. It is only reserved for orders, or notifications of conflict.
2. Clearly label each post (Troop Raising, Troop Orders, Character Conflict, etc.). Unclearly labelled posts will be skimmed through and disregarded as spam.
My Manager's Voice will be: Purple
1. Each character may raise a certain number of units per chat. This is based on their caste level and modified by their statistics and abilities.
2. Each character also has a maximum number of units that they can maintain command over. This is based on their territory controlled and modified by their statistics and abilities. (Note that with the proper statistics and abilities a character can raise and maintain troops regardless of their caste level.)
3. Each unit costs one shield and one food per chat to be maintained in fighting order. A unit without this support becomes a half strength unit. After 2 chats at half strength the unit will disperse.
4. Each unit costs a number of shields to raise that is equal to 1/10 of the number of shields to build it in the Civ3 game.
5. Mercenary units must be supported with gold and cost gold equivalent to their unit raising cost each chat. (Example: It costs 3 shields to raise a swordsman. It would cost 3g per chat to maintain a mercenary swordsman.)
6. Units are stationed in a territory and can be assumed to be located anywhere inside that territory. A unit can move into (through) one territory per chat for each of its Civ3 movement points. If movement is not contested and is along roads a unit can move into (through) 3 territories per chat for each of its Civ3 movement points. A unit must always stop movement when it enters a contested territory.
7. Units in a contested area will fight using their unit attack/defense values from the Civ3 game modified by character warfare skills, terrain, defenses, etc. Forces may be destroyed, rebuffed, routed, etc.
8. The Conflict Manager has overall authority over all units and is responsible for tracking the units for each character, their location, movement, upkeep, status and all conflicts resulting from actions in contested territories.
CivGeneral's In-House Rules
1. In the event of a battle between batallions of units, it will be possible (by random event) that leaders of those units may be hurt. As technology gets better where leaders are less and less needed at the front, this risk diminishes.
2. The Conflict Manager reserves the right to create/alter units available for use by players to fill in upgrade lines in the Civ3 game.
3. Each invidividual real-life player may create one unique unit. That individual can create all stats (subject to approval by the manager), and must assign it to one of his characters. When a character with a UU dies, the UU dies along with him, becoming an equivilant unit available to all. Each individual may only create one UU for one character throughout the game.
4. The Conflict Manager reserves the right to create NPC armies to invade Fanatica.
5. All units that would regularly require a special resource will require that resource. The resource may only be used if it is inside your territory, or if you have agreements with another character to use the resource. The resources need not be connected by road in-game. This goes for barracks as well: You must control a city with in-game barracks to upgrade troops.
6. You may only command a number of units equivilant to your character's charisma statistic. You may raise more units than that number, but those units should be placed under the command of another character. I will allow you to command more troops than your charisma score, but be warned, as those additional troops may rebel.
7. Please remember that all decimals should be rounded down, be it .1111 or .9999.
8. Upgrade costs are one-half the difference of the costs of the old and new unit.
Thread Rules
1. Please keep all unnecesary discussion out of this thread. It is only reserved for orders, or notifications of conflict.
2. Clearly label each post (Troop Raising, Troop Orders, Character Conflict, etc.). Unclearly labelled posts will be skimmed through and disregarded as spam.