Conquerors need absolutly... mathematics

So to clarify are you saying that a hoplite (fex) which costs 60 hammers would cost 180 gold to buy?

Further, is there a penalty to buying a unit if no hammers at all are invested in it? Does anyone know how many hammers you get from chopping? From reading previews it seems as if you need around 6 melee units to comfortably capture a city, can you even assemble a force this size quickly in the early game? Thats 1000 gold worth of rush buying right there!

Further again, won't opponents generally be too far away/have city states in between anyway? If your going to be rushing anyone, it seems to me that the closest city is going to be a city state and not another superpower civilization.

From the videos it looks more like 5 times production cost to buy (the end of the first ustream video shows prices, but not very clearly).

Buying units is separate from building units, so you can't have hammers invested.
 
I think it's been made pretty clear as well that units are bought at full cost from basically a separate queue regardless of hammers invested - it's like you are buying an entirely separate unit, and could keep building the unit you still have hammers invested in. Maybe you're even able to buy different units (say you're building an archer and just buy a warrior, no effect on the hammers into the archer) but that last part here is iffy

If you're building a building and buy it you just buy that one at its cost, so generally you won't want to invest hammers/go to waste if you buy a building I guess.

Think that is what we have on evidence/knowledge right now but just chiming in to help clear that up again.
 
From the videos it looks more like 5 times production cost to buy (the end of the first ustream video shows prices, but not very clearly).

Buying units is separate from building units, so you can't have hammers invested.

I would use 5 Gold / Hammer for forcasting and just consider any in-game discounts a bonus. There has to be some kinda of hidden modifier because I ran a few of the ratios (scount, worker, settler) and none of them were integers.

Later units and buildings may very well have different numbers. The prices may in fact be coded into the XML directly and not a function of hammers (this is most likely but impossible to check).
 
I would use 5 Gold / Hammer for forcasting and just consider any in-game discounts a bonus. There has to be some kinda of hidden modifier because I ran a few of the ratios (scount, worker, settler) and none of them were integers.

Later units and buildings may very well have different numbers. The prices may in fact be coded into the XML directly and not a function of hammers (this is most likely but impossible to check).

Its also possible those were on different game speeds.

And 'Production boosts' may modify build costs.
 
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