predesad
Emperor
Interested? I have several ideas in mind. This game would not start for a while, so we could get everything worked out.
Scenario 1: 4 players, each player controls 2 civs for a total of 8 civs, each player's civ has a locked alliance w/ each other
Scenario 2: 8 players, each player has a locked alliance with one other player, alliance victory option to ensure that the players in the alliance are fully motivated to work together
Scenario 3: 8 players, no locked alliances, but an outside party would somehow randomly choose to match up each player w/ another so that there is a secret alliance between them, then pm each player to let them know who they were allied with. The victory option would have to be individual because of a lack of locked alliance, however, no matter who wins, both parties would get the credit, again to promote full cooperation within the teams. Each of the 4 teams would try to keep their alliance secret, help keep everyone guessing about who is allied with who. At the end of the game the alliances would be revealed to the other players. If both players from a team are eliminated, they would still need to keep their alliance secret so that the other players in the game are still unsure about the alliance state of remaining players
Any other ideas in mind?
Scenario 1: 4 players, each player controls 2 civs for a total of 8 civs, each player's civ has a locked alliance w/ each other
Scenario 2: 8 players, each player has a locked alliance with one other player, alliance victory option to ensure that the players in the alliance are fully motivated to work together
Scenario 3: 8 players, no locked alliances, but an outside party would somehow randomly choose to match up each player w/ another so that there is a secret alliance between them, then pm each player to let them know who they were allied with. The victory option would have to be individual because of a lack of locked alliance, however, no matter who wins, both parties would get the credit, again to promote full cooperation within the teams. Each of the 4 teams would try to keep their alliance secret, help keep everyone guessing about who is allied with who. At the end of the game the alliances would be revealed to the other players. If both players from a team are eliminated, they would still need to keep their alliance secret so that the other players in the game are still unsure about the alliance state of remaining players
Any other ideas in mind?