Conquest Bugs

Status
Not open for further replies.

Meateater

Warlord
Joined
Jun 17, 2003
Messages
250
Note: When reporting a bug, use the following layout:

Bug: Write the description of the bug.

Steps to Reproduce: Write down how to reproduce the bug.

Observed Result: Write what you observed.

Expected Result: Write what you expected the outcome to be.

Sample (note - this bug is **not** real - it's made up. I can't give any real bugs from the beta.)

Bug: Conquests Scenario - The game will crash to the desktop when the player selects a "Dromon" in the Middle Ages Scenario.

Steps to Reproduce:
1. Load the Middle Ages Conquests Scenario.
2. Select Cordova.
3. Start the game.
4. Change the build queue of a coastal city and note that a dromon can be built.
5. Click on the dromon.

Observed Result:
The game will crash to the desktop.

Expected Result:
The player should be able to select the dromon without the game crashing.

Also, if possible, provide a save and/or screenshot.

Remember, savegames are important. ;)
-- Chieftess
----------------------------------------------

Playing the WW2 Pacific conquest. I had 2 carriers and I was loading planes on to them. It will ask if you want to put the plane on this carrier or that one. I decided I wanted it to go to a city instead so I clicked the X bottom to cancel, but then plane goes to the carriers location and be in the water not on the carrier.
Conquest_plane_bug.JPG
 
I had to wait a turn to move the plane to the carriers by Palau. The plane is by Guam and that is where my carriers were and now they are by Palau after moving them on this turn, then seeing my plane sitting there.

The Conquest is great but I only played on monarchy and thought Japan was kinda weak, we the allies did win. Subs are great fun, picking out a transport from a stack of ships.
 
So it's not a serious bug... more a funny one... I guess by 1943 you would have hated starting the scenario all over again due to a bug, no ?
 
Hey, when do we get a forum for this?

Unconfirmed bug, playing last night, as a scientific civ. I purchased/traded for the last tech in the ancient era. I got no notification of entering a new age, nor of acquiring a new tech. Both actually DID occur, so it's a very minor bug, if it is indeed one (I'm pretty sure my options are set to show things like that, but I can't be 100% certain).

Arathorn
 
This is probably not a bug. Go to the preferences and see if you checked the option "display fewer popups in MP" or something like that. I think that also goes for *some* SP popups. I had the same problem with PTW but when I played around with the preferences I got it fixed.
 
Did you have "View fewer MP popups" on in the preferences? That would do it.

BTW, I've merged this with the Conquests Bugs threads.
 
I like pop-ups, so I went in to preferences and I *think* I turned that option off. I wanted to, anyway. That certainly could be the reason...I'll try to check again tonight.

It certainly acted differently than the free tech I got from Philosophy, though, which actually asked me what tech I wanted to research after I got my free one (which, if anyone is curiuos, you DO get to pick).

I should probably verify before posting. Mea culpa. I'm just a bit over-caffinated this morning.

Arathorn
 
Bug: Civlopedia - Items not properly displayed in 'allows' section of [tech] entries

Steps to Reproduce:
I will use one of the epic game examples to reproduce; note that I also noticed the problem in a couple of the scenearios as well
1. Start a new [Epic] game.
2. Open the Civlopedia.
3. View the Civlopedia entry for 'Rocketry' (in civilization advances).

Observed Result:
The unit icons in the 'allows' section wrap-around, covering up the aluminum resource icon (note the location of the TOW Infantry icon). When the scroll bar is scrolled, the TOW icon appears at the right of the 'units' row and the aluminum icon is scrolled off screen.

Expected Result:
The resource icon should be visible; the TOW Infantry icon should not be visible until the scrollbar is used.
 
One Minor Bug I am having, with the WW2 scenario:

I start the scenario, as Japan, on the first turn, my cities do not have the luxuries that should be available through airports or harbors, only after finishing the turn do they become available....
Meaning I can't build allmost any units on the first turn, and have to wait for the second one to set the production right...

1- start WW2 scenario
2- select Japan and start the game
3- go into any city on the main japanese Island, they is no rubber or Oil in the ressource box....
4-?????
 
Bug: Rise of Rome "hangs" on startup

Steps to Reproduce
1)Select Romans in the Rise of Rome Conquest

Observed Result
The scenario will start to load and get to about 80% and then stop. The screen is black but you can hear the music start to play. This will last about 10 seconds and then the scenario starts. I have only seen this on the Rise of Rome scenario.

Expected Result
The scenario should should not "hang, pause, or delay".

Just to make sure this was not my machine or video card I tested on another machine and got the same result.
 
Bug: Unable to rush Sun Tzu's Art of War

Steps to Reproduce: In my capital, which I moved with a Leader quite a long time ago. I try to rush Sun Tzu's. It won't let me. I even try rushing a Spearman, then after that was produced changing to Sun Tzu's to try and rush. No good.

Observed Result: Can only produce an army with this Leader. The Leader was originally named "Rabbit Eighteen"

Expected Result: Expected to be able to rush Sun Tzu's.
 
Military Leaders can no longer rush Great Wonders, not a bug. This was an intentional change to reduce warmongering.
 
Originally posted by warpstorm
Military Leaders can no longer rush Great Wonders, not a bug. This was an intentional change to reduce warmongering.

So... they build super-charged armies instead.

Doesn't this increase warmongering?

Can they do something else instead. I'd heard this hinted at before but never noticed it expressly stated one way or the other until now.
 
There are now scientific leaders that can rush wonders.
 
Originally posted by warpstorm
There are now scientific leaders that can rush wonders.

Yes, yes. I realise that. But does this mean that Military Great Leaders can only ...

Wait. Who the hell worked out the names for the Mayan Scientific leaders?

... um... yes... does this mean that Military Great Leaders can only create armies and nothing else?
 
Military Great Leaders can still rush *any* production with the exception of Great Wonders (they can still rush Small Wonders, units, improvements, etc).
 
Originally posted by Meateater
Playing the WW2 Pacific conquest. I had 2 carriers and I was loading planes on to them. It will ask if you want to put the plane on this carrier or that one. I decided I wanted it to go to a city instead so I clicked the X bottom to cancel, but then plane goes to the carriers location and be in the water not on the carrier.

That's actually an old bug. About the same thing happened to me in PTW some games ago. My bomber was somehow re-based on a mountain (no airbase!). A turn later, an infantry came and destroyed the plane!

I have a screenshot of this, which I can post later.
 
I don't think the hanging scenerio can really be called a bug. In my Civving experience, most scenerios stop at a certain point before 100% and then go to 100% after a while. I've even had the map appear but with no units on it, etc. This hasn't happened in Conquests yet, but I wouldn't call it a bug, just the way scenerios load.
 
Status
Not open for further replies.
Back
Top Bottom