I need a simple game to relieve my need of constantly updating something simple. This is that simple game. Joining To join, claim a province and select a faction. Technology is roughly 1860. Don't think too hard about this. Spoiler : Humans and Time Each turn progresses the game forward a stage in the game. There is Dawn-Morning-Noon-Afternoon-Dusk-Evening-Midnight-Late Night. This is important to remember. There are two factions to choose from. Humans are standard beings and start with an Artillery Battery. Each province is worth 1 EP, and with 1 EP, they can place a regiment or ship on an owned province. A Regiment or Ship can move one province per turn. Risk-style. BUILD ORDERS MUST BE PUBLIC AND TRUE FOR HUMANS. Furthermore, humans can create armies/ships at any time. Humans can use armies/ships the turn they’re created. However, humans receive a -25% overall penalty when fighting at night (evening, midnight, late night) When human army stacks engage in combat, there is a chance of one of the units being promoted to a Cavalry Regiment or Artillery Battery. A Cavalry Regiment has the same Base Strength as a Regiment, but has a double move. An Artillery Battery can bombard adjacent provinces without directly engaging in combat. Undead There are also the Undead. The Undead do not build with EP, but with their special starting unit, the Lich, which a player can only have one the whole game. Each province controlled by an Undead faction generates a Ghoul or a Skeleton Ship unit on the province. [Please specify which in orders if the province is coastal] Undead units are built at the END of order processing, meaning dead units are not available the turn they are built. Units killed by Ghouls become Zombies. Zombies also have a Base Strength of 1, like every other unit except the Lich. Zombies can only be produced at Dusk, Evening, Midnight, or Late Night. In the early morning, all Zombies not in a province adjacent to the Lich burn up and are destroyed. A regiment defeated by a Lich becomes a Ghoul. A ship defeated by a Skeleton Ship becomes a Skeleton Ship. Provinces only generate Ghouls at Dusk, Evening, Midnight, and Late Night. For combat purposes, zombies are the first to be killed in combat, followed by ghouls, finally the Lich. Protect your Lich! Combat Combat occurs when a stack enters a province with another stack in it, or two hostile stacks try to enter the same province at the same time. Say that Normandy with 5 regiments attack Picardy which has 5 regiments. Since they’re equally match (50%), which stack loses 50% of its strength, rounded UP. Picardy loses 3 regiments, but Normandy loses 3 as well. Provinces only change hands when enemy forces are completely depleted. THIS IS NOT taking account the defender bonus. Defenders get a 25% bonus. So, next turn, Normandy builds three more regiments in Normandy but Picardy doesn’t build regiments, because its off doing something else. 5 v 2 means Normandy does 71% damage against Picardy’s 29%. Since 71% of 2 is over 1, it rounds up to 2 and Picardy falls to Normandy, who loses 2 regiments. Naval combat works the same way. A ship can carry one land unit each. In combat, the ships carrying troops are the last to be destroyed. Amphibious landings result in combat penalties. Ships can move into and attack coastal provinces if there are no opposing armies in them. Victory and Special Map Note Victory for a player arrives when all other players are eliminated or surrender (leave the game). Also, this wasn’t important anywhere else, but Constantinople and Izmit are separated by water, but you can move between them. However, if you’re attacking Izmit for Constantinople or the other way around, it counts as an amphibious penalty. However, you can’t cross the strait if there is an enemy ship in the Sea of Marmera. Likewise, controlling Gibraltar prevents ships sailing in or out the Med without your permission. Also, some provinces have two names in them, like they're two different provinces. No, one province. Don't think too hard about it. Spoiler Deeper Look at Factions : Changed the rules a great tad. Humans have several advantages over the Undead. Humans can mass conscripted Regiments far quicker than the Undead, and can gain access to units capable of moving two provinces a turn, and of bombarding adjacent provinces. When regiments engage in combat, they have a chance of being promoted to either Cavalry or Artillery. Cavalry are like regiments, but can move two provinces a turn (but only attack once!) Artillery can bombard adjacent provinces without directly engaging in combat. Players, in their orders, can determine what promotion preference is for their entire armed forces (you can't say "I want this specific regiment, if picked to promote to X). Humans can also raise their troops at any time of day. However, humans fear what haunts the night and receive a -25% combat penalty fighting at night. This means nothing fighting against other humans, but this is important when fighting the Undead. For casualties, regiments are the first to go, followed by cavalry, and finally artillery. The Undead, however, work differently. Undead players begin with a Lich, a Base Strength 2 unit, and the only one with that strength in the game. However, once a Lich is killed, the player gets no more. The Lich's main ability is its deathly aura which affects the province it inhabits, as well as adjacent provinces [explained in a bit]. Each province belonging to an Undead player generates a Ghoul on it. Ghouls turn defeated enemies into Zombies. Fighting at night against the Undead can be a losing battle, as the Zombies can replenish the losses suffered by the Undead Horde. However, Zombies are destroyed by sunlight, and Ghouls can not make more Zombies during the day (morning, noon, afternoon). During the day, starting at dawn, the Undead do not generate Ghouls on provinces. The Lich's deathly aura ability, though, allows Ghouls to generate. Zombies can also be generated during the day if the defending or attack ghoul stack is in an adjacent province. Watch out humans. You do not want Zombie Cavalry or Artillery. You definitely do not want Ghoul Cavalry or Artillery. Also, Skeleton Ships work like Human Ships, but can turn defeated ships into Skeleton Ships at night.