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Conquest of Europe: A Risk-esque IOT

Discussion in 'Imperium OffTopicum' started by Sonereal, Apr 17, 2013.

  1. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,877
    I need a simple game to relieve my need of constantly updating something simple. This is that simple game.


    Joining

    To join, claim a province and select a faction. Technology is roughly 1860. Don't think too hard about this.

    Spoiler :


    Humans and Time

    Each turn progresses the game forward a stage in the game. There is Dawn-Morning-Noon-Afternoon-Dusk-Evening-Midnight-Late Night. This is important to remember.

    There are two factions to choose from. Humans are standard beings and start with an Artillery Battery. Each province is worth 1 EP, and with 1 EP, they can place a regiment or ship on an owned province. A Regiment or Ship can move one province per turn. Risk-style. BUILD ORDERS MUST BE PUBLIC AND TRUE FOR HUMANS.

    Furthermore, humans can create armies/ships at any time. Humans can use armies/ships the turn they’re created. However, humans receive a -25% overall penalty when fighting at night (evening, midnight, late night)

    When human army stacks engage in combat, there is a chance of one of the units being promoted to a Cavalry Regiment or Artillery Battery. A Cavalry Regiment has the same Base Strength as a Regiment, but has a double move. An Artillery Battery can bombard adjacent provinces without directly engaging in combat.


    Undead

    There are also the Undead. The Undead do not build with EP, but with their special starting unit, the Lich, which a player can only have one the whole game. Each province controlled by an Undead faction generates a Ghoul or a Skeleton Ship unit on the province. [Please specify which in orders if the province is coastal] Undead units are built at the END of order processing, meaning dead units are not available the turn they are built.

    Units killed by Ghouls become Zombies. Zombies also have a Base Strength of 1, like every other unit except the Lich. Zombies can only be produced at Dusk, Evening, Midnight, or Late Night. In the early morning, all Zombies not in a province adjacent to the Lich burn up and are destroyed.

    A regiment defeated by a Lich becomes a Ghoul. A ship defeated by a Skeleton Ship becomes a Skeleton Ship.

    Provinces only generate Ghouls at Dusk, Evening, Midnight, and Late Night.

    For combat purposes, zombies are the first to be killed in combat, followed by ghouls, finally the Lich. Protect your Lich!


    Combat

    Combat occurs when a stack enters a province with another stack in it, or two hostile stacks try to enter the same province at the same time.

    Say that Normandy with 5 regiments attack Picardy which has 5 regiments. Since they’re equally match (50%), which stack loses 50% of its strength, rounded UP. Picardy loses 3 regiments, but Normandy loses 3 as well. Provinces only change hands when enemy forces are completely depleted. THIS IS NOT taking account the defender bonus. Defenders get a 25% bonus.

    So, next turn, Normandy builds three more regiments in Normandy but Picardy doesn’t build regiments, because its off doing something else. 5 v 2 means Normandy does 71% damage against Picardy’s 29%. Since 71% of 2 is over 1, it rounds up to 2 and Picardy falls to Normandy, who loses 2 regiments.

    Naval combat works the same way. A ship can carry one land unit each. In combat, the ships carrying troops are the last to be destroyed. Amphibious landings result in combat penalties.

    Ships can move into and attack coastal provinces if there are no opposing armies in them.

    Victory and Special Map Note

    Victory for a player arrives when all other players are eliminated or surrender (leave the game).

    Also, this wasn’t important anywhere else, but Constantinople and Izmit are separated by water, but you can move between them. However, if you’re attacking Izmit for Constantinople or the other way around, it counts as an amphibious penalty. However, you can’t cross the strait if there is an enemy ship in the Sea of Marmera.

    Likewise, controlling Gibraltar prevents ships sailing in or out the Med without your permission.

    Also, some provinces have two names in them, like they're two different provinces. No, one province. Don't think too hard about it.


    Spoiler Deeper Look at Factions :
    Changed the rules a great tad.

    Humans have several advantages over the Undead. Humans can mass conscripted Regiments far quicker than the Undead, and can gain access to units capable of moving two provinces a turn, and of bombarding adjacent provinces.

    When regiments engage in combat, they have a chance of being promoted to either Cavalry or Artillery. Cavalry are like regiments, but can move two provinces a turn (but only attack once!) Artillery can bombard adjacent provinces without directly engaging in combat. Players, in their orders, can determine what promotion preference is for their entire armed forces (you can't say "I want this specific regiment, if picked to promote to X).

    Humans can also raise their troops at any time of day. However, humans fear what haunts the night and receive a -25% combat penalty fighting at night. This means nothing fighting against other humans, but this is important when fighting the Undead.

    For casualties, regiments are the first to go, followed by cavalry, and finally artillery.

    The Undead, however, work differently. Undead players begin with a Lich, a Base Strength 2 unit, and the only one with that strength in the game. However, once a Lich is killed, the player gets no more. The Lich's main ability is its deathly aura which affects the province it inhabits, as well as adjacent provinces [explained in a bit].

    Each province belonging to an Undead player generates a Ghoul on it. Ghouls turn defeated enemies into Zombies.

    Fighting at night against the Undead can be a losing battle, as the Zombies can replenish the losses suffered by the Undead Horde. However, Zombies are destroyed by sunlight, and Ghouls can not make more Zombies during the day (morning, noon, afternoon).

    During the day, starting at dawn, the Undead do not generate Ghouls on provinces. The Lich's deathly aura ability, though, allows Ghouls to generate. Zombies can also be generated during the day if the defending or attack ghoul stack is in an adjacent province.

    Watch out humans. You do not want Zombie Cavalry or Artillery. You definitely do not want Ghoul Cavalry or Artillery.

    Also, Skeleton Ships work like Human Ships, but can turn defeated ships into Skeleton Ships at night.
     
  2. Red_Spy

    Red_Spy Surprised

    Joined:
    Jan 13, 2011
    Messages:
    4,730
    Location:
    Florida
    Human, Volgograd, deep dark red.
     
  3. Terran Empress

    Terran Empress Hornet

    Joined:
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    2,024
    Gender:
    Female
    Location:
    Hallow Nest
    Undead, Transylvania, Bone White
     
  4. Double A

    Double A ♫We got the guillotine♫

    Joined:
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    Location:
    NC
    Can ships move in coastal provinces after they're created? If they can't, can they still claim stuff? Is the Lich as strong as a normal unit? Can someone survive without their Lich?
     
  5. Ailedhoo

    Ailedhoo wonderer

    Joined:
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    Messages:
    7,787
    Undead, Munster, Dark Green
     
  6. Jarrema

    Jarrema Master Voter

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    Location:
    At home
    what phase the game starts?
    (it would be very bad for undead if it starts at dawn...)
     
  7. Gzz

    Gzz Warlord

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    182
    Location:
    Viareggio, Italy
    Human, Tuscany, Brown
     
  8. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Yes, and yes. Fleets just can't take provinces with opposing armies in it.

    Lich is twice as strong. You can survive without the Lich, but you won't be able to generate Ghouls. Just zombies.


    Evening.
     
  9. Double A

    Double A ♫We got the guillotine♫

    Joined:
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    Location:
    NC
    It would be better for the zombies if it started in dusk, though I'm not sure if they need that or not.
     
  10. SamSniped

    SamSniped DJ Goodboye

    Joined:
    Jan 1, 2011
    Messages:
    5,413
    Location:
    playing some funky jams
    Gibraltarstanistania
    Color: Neon pink
    Claim: Gibraltar
    Faction: Human
     
  11. AluminumKnight

    AluminumKnight Conquistador

    Joined:
    Nov 7, 2004
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    797
    Location:
    WI, USA
    Kingdom of Jerusalem
    Human, Palestine
     
  12. Jarrema

    Jarrema Master Voter

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    Location:
    At home
    Anglaisienne
    Color: Red (if not too similar to dark red)
    Claim: Midlands
    Faction: Undead
     
  13. christos200

    christos200 Never tell me the odds

    Joined:
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    Gender:
    Male
    Location:
    EU, Greece, Athens
    Ancient Greece
    Province: Athens
    Faction: Undead (you can expect zombies like Pericles or Socrates)
     
  14. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Undead units are produced end of turn processing, after combat. They also only do this during the vening, midnight, and late night. Undead players start with the Lich unit though, so it works out.
     
  15. Ailedhoo

    Ailedhoo wonderer

    Joined:
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    Say: sine I am Irish for liches I might have banshees...

     
  16. Patriotic_Fool

    Patriotic_Fool The Mitt ©

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    Location:
    Utah
    Saar

    Humans

    Nazi Gray
     
  17. Robert Can't

    Robert Can't Éponine

    Joined:
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    Location:
    The Barricade
    Cassablanca


    Colour: Grey
    Faction: Human
    Claim: Cassablanca
     
  18. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
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    Wouldn't have it any other way.

    The game starts in evening because Undead units are only generated in the Evening, Midnight, and Late Night (and the END of turn processing).

    So, you start with one province. You move your Lich to an adjacent province, so you now have two provinces. Once all move/combat orders are processed, you would have one zombie generate in one province, and a ghoul generate in the province where your Lich is (for now, I'm working on it).

    I'm going to balance the humans and undead here in a bit to make humans a tad more interesting to play and to simplify the way the Undead work with their units.
     
  19. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

    Joined:
    Mar 31, 2008
    Messages:
    14,877
    Changed the rules a great tad.

    Humans have several advantages over the Undead. Humans can mass conscripted Regiments far quicker than the Undead, and can gain access to units capable of moving two provinces a turn, and of bombarding adjacent provinces.

    When regiments engage in combat, they have a chance of being promoted to either Cavalry or Artillery. Cavalry are like regiments, but can move two provinces a turn (but only attack once!) Artillery can bombard adjacent provinces without directly engaging in combat. Players, in their orders, can determine what promotion preference is for their entire armed forces (you can't say "I want this specific regiment, if picked to promote to X).

    Humans can also raise their troops at any time of day. However, humans fear what haunts the night and receive a -25% combat penalty fighting at night. This means nothing fighting against other humans, but this is important when fighting the Undead.

    For casualties, regiments are the first to go, followed by cavalry, and finally artillery.

    The Undead, however, work differently. Undead players begin with a Lich, a Base Strength 2 unit, and the only one with that strength in the game. However, once a Lich is killed, the player gets no more. The Lich's main ability is its deathly aura which affects the province it inhabits, as well as adjacent provinces [explained in a bit].

    Each province belonging to an Undead player generates a Ghoul on it. Ghouls turn defeated enemies into Zombies.

    Fighting at night against the Undead can be a losing battle, as the Zombies can replenish the losses suffered by the Undead Horde. However, Zombies are destroyed by sunlight, and Ghouls can not make more Zombies during the day (morning, noon, afternoon).

    During the day, starting at dawn, the Undead do not generate Ghouls on provinces. The Lich's deathly aura ability, though, allows Ghouls to generate. Zombies can also be generated during the day if the defending or attack ghoul stack is in an adjacent province.

    Watch out humans. You do not want Zombie Cavalry or Artillery. You definitely do not want Ghoul Cavalry or Artillery.

    Also, Skeleton Ships work like Human Ships, but can turn defeated ships into Skeleton Ships at night.


    Games start tomorrow.
     
  20. Omega124

    Omega124 Challenging Fate

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    Albany, New York
    Belgian Horde
    Flanders
    Blood Red
     

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