- Oct 12, 2005
A total revamp of the CoMM3 mod has been completed. Many new and unique features have been added, and gameplay has been adjusted to minimize game issues, and work with AI limitations.
CoMM3 General Game Concepts:
A Fantasy (technically Fantasy / Sci-Fi) mod based directly off of Heroes of Might and Magic 3. You are expanding your town in the land of Antagarich and will face off against other factions and Heroes. Primarily a battle / builder mod. Expect a lot of units and large battles. All victory conditions possible except for the Wonder victory. Build Armageddon's Blade to set the world on fire, fight to become the primary ruler of the continent, collect your armies to ravage the lands, or build powerful magic to subdue your enemies.
- Total makeover of City View and Palace View screens (when mod is placed in Conquests directory). View the world of Antagarich in the City View, and build your faction's town in the Palace View!
- Includes the Antal version 4 EXE patch, which includes some of the best patches available for the game.
- Many new and improved graphics (yet unreleased), from units, spells, and graphical interfaces.
- 10 unique civilizations, all with their own lineup of special improvements, units, and strengths and weaknesses. All creatures are able to be built as you progress through time, and you can recruit them as well through their creature dwellings.
- 7 levels of creatures, each with a basic and upgraded version. Each with special strengths and unique abilities. The civilopedia town screen will display all their information and requisites.
- Just like Armies, Heroes serve a special purpose. If you aim for only peace, you will miss out on some powerful structures as well, such as the Thieve's Guild and Taverns. Heroes will strengthen your forces as well as reinforce the front battle lines. The Hero can summon spells from the homeland directly to them, so they can instantly help defend and provide reinforcement as needed.
- Civilopedia is stock full of information, links, and full creature data, to ensure that you have all the information necessary to make vital decisions when engaging in war, and deciding on what to build.
- Difficulty information has been added to the World Setup screen, so you will be able to know how tough each difficulty level actually is.
- World play sizes are not maximized, but are set at the current C3C standards. This ensures that mod issues and crashes are minimized (that often happens on larger maps).
- A large variety of Spells are available, as well as "creature power boosts" that you can obtain throughout the game, to improve your weaker creatures. Special "Legion" units are available if those rare resources can be found and utilized. They provide unique units with special strengths. Special "Artifact" units can also be produced, which are King units that will be protected by all other units. If obtained, these can be used to great advantage.
- The recent discovery on Artillery and AI has been implemented. Certain "Legion" and "Artifact" units can construct catapult units during battle. These catapult units are unique, and the AI will actively use them.
- Very short plagues and volcanoes are active. This provides some graphical eye candy, as well as a bit of unexpected randomness. But the effects are generally minimal, so it won't impact gameplay in any considerable way. Pollution is about as low as it can get, but will appear occasionally with large metros.
- Settlers are built by the player, so expansion in the beginning of the game happens fairly quickly. This route was taken to give urgency and planning to the expansion phase.
- The single-era tech tree approach has been taken, which fits into one Era. This allowed 10 unique civilizations, all with different city graphics. Although there is less tech's to discover, you will still need to push the limits to discover them as fast as you can, and also to try to trade with neighbors. Research time is 8 turns minimum, and so new discoveries will happen regularly, which will keep the game at a nice flow. Make research a priority! Hint: The AI often pulls ahead early, but don't worry, there are always opportunities to 'catch up'!
- Should be 99% bug-free! Heavily tested to correct any errors/bugs.
- Highly Recommended Setting: noaipatrol=0 This setting in the conquests.ini (you may need to add it), will let the AI roam around, and also somewhat fixes Barbarians. It also has the benefit of somewhat diminishing the dreaded "Stacks of Death", and instead creates "Waves of Onslaught". I believe the benefits far outweigh any negatives!
*** This mod is considered 'fairly balanced'. But there is definite advantages and disadvantages that certain civilizations have in unit strengths depending on what units are available. For instance, the Stronghold and Inferno town are a bit on the weaker side defensively, until later in the game. But they get quite strong when they reach certain mid-level units. As a human player, you can try to make up for weakness in many ways (staying on defensive, creating more 'cheap' units, gifting to neighboring civ's until you increase your strength, etc).
Moderator Action: Broken downloads updated
Full Package Downloads:
COMM3.7z (630MB) - V1.00 (includes BIQ & PediaIcons patch)
COMM3.rar (813MB) - V1.00 (includes BIQ)
COMM3.zip (919MB) - V1.00 (includes BIQ)
*7zip files compress greater than rar, rar files compress greater than zip, but all have the same contents (except for the 7z which contains the PediaIcons patch).
Unzip/Unrar the file, and proceed with below instructions.
PediaIconsCorrection for CoMM3 V1.00.7z
FULL Installation (overwrites your Main Conquests directory):
This is required for best game experience, and to view the City View, and Palace View screens.
See Post #7 for an improved and easier way of doing the FULL Installation.
1) Make a BACKUP
a) Navigate to your Civilization III\Conquests directory.
b) Create a folder called CONQUESTS_ORIGINAL_FILES
c) Copy the Art, Text, and sounds folders, and Paste them into your CONQUESTS_ORIGINAL_FILES folder.
d) Also copy the conquests.biq file and paste that into your CONQUESTS_ORIGINAL_FILES folder.
2) Transferring the COMM3 files to your Main Conquests directory.
a) Copy the Art, Text, and sounds folders from the COMM3 directory and Paste them into your Civilization III\Conquests directory. Click Yes to overwrite any files.
b) Also copy the conquests.biq and Civ3Conquests_p4 COMM3.exe file, and paste them into your Civilization III\Conquests directory.
Double-click the Civ3Conquests_p4 COMM3.exe file to start the game, and select New Game!
Palace View Instructions:
** Depending on the civilization that you play, you will need to copy and paste the appropriate Palace View files. The civs are Castle, Conflux, Dungeon, Fortress, Inferno, Necropolis, Rampart, Stronghold, and Tower.
I will use the Castle civ as an example.
1) Go to your COMM3 folder, and open the _CASTLE PalaceView folder.
2) Copy the Art folder.
3) Navigate back to your Civilization III\Conquests directory, and paste the Art folder here. Click Yes to overwrite any files.
Game can be running to do this, and graphics will update.
4) Repeat this procedure for any other civilization, to update to their specific Palace View graphics.
To return to your regular Conquests files:
1) Go to your Civilization III\Conquests directory.
2) Delete the Art, sounds, and Text folders.
3) Go to your CONQUESTS_ORIGINAL_FILES folder, and copy the Art, sounds, and Text folders (and the conquests.biq).
4) Copy these to your Civilization III\Conquests directory.
Note: Please be careful doing this! I am not responsible for any mishaps!
Intro video, City View, Palace View, and other extras will not be available.
1) Place the COMM3 directory into your Civilization III\Conquests\Scenarios directory.
2) Place the ConquestsOfMightMagic3_V1.00.biq into your Civilization III\Conquests\Scenarios directory.
3) Copy the Civ3Conquests_p4 COMM3.exe into your Civilization III\Conquests directory.
Should look similar to below:
Double-click the Civ3Conquests_p4 COMM3.exe file to start the game, and select Civ-Content to start the game.
Update your conquests.ini (Highly Recommended)
1) Go to your Civilization III\Conquests directory.
2) Double-click the conquests.ini file to open (with notepad).
3) If not there, add the line noaipatrol=0 below the [Conquests] entry.
4) If you have the line noaipatrol=1, change the 1 to a 0.
5) Save and exit.
This improves barbarian activity, lets the AI roam, and diminishes Stacks of Death (AI will move more in 'waves')
If your Steam edition of the game is crashing or shows messed up labels when playing mods, you may need to insert the line "Unknown" between the lines "ping" and "host" in your labels.txt file (located in your Civilization III\Conquests\Text folder).
Last edited by a moderator: