tom2050
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- Oct 12, 2005
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7-8-17: This Version is out of date. Click here to go to the new thread with the updated CoMM3 mod.
2-5-11: v1.0 of Official Non-Beta is now available!
This mod sometimes is referred to as CoMM3 (Conquests of Might and Magic III).
CoMM3 General Game Concepts:
This mod was built according to Heroes of Might and Magic III. It's primary focus is a builders' and battle game. All other victory conditions are possible except for Wonder Victory. The game is set to have a faster pace in the beginning. AI get's no settler bonus' at any difficulty, so harder difficulties should be entirely possible to win with planning and luck. This mod is also a builders' mod because it is not only important, but vital to having a chance of survival. Higher level creatures are auto-produced by city improvements only. A majority of improvements are available from game start; and uses an advanced improvement upgrade line. This makes it so you must acquire the prerequisites and resources to first to unlock the ability of certain buildings. Expect large battles, and never think you have too many troops (because it's often not the case!).
Features:
- Completely new interface
- Includes the 9 HoMM3 towns + an additional civ; the Neutral creatures (30 total playable civs)
- All buildings along the lines of Heroes of Might and Magic III
- New AI methods implemented including the AI aggressively using normal artillery (a Civ3 first!)
- Contains a vast amount of spell units and graphics from Heroes III, and new spell units custom made for this mod.
- Some spells make use of the charm ability in the game, which can be devastating to the enemy.
- Embark on the quest for the Grail and Armageddon's Blade
- Civilopedia is completely overhauled with a vast amount of information and links.
- 192 resources, all new except for 2 of them.
- Makes good use of auto-production so throughout the game you will encounter a huge variety of units.
- Is an excellent game for builders, which is required to improve your military strength.
- All implementations have been made so AI is compliant in using them.
- Each civilization is completely flavored, each with strengths and weaknesses.
- Obtain stronger units as both regular units and as special 'king' units. These 'king' units gain the unique trait of being protected by all regular units.
- Should you go down the path of Might? Or the path of Magic? Sticking to one path will make you strong in that area, but going down both will have benefits and consequences!
** To have the most Dynamic Active AI Artillery in the game, play with Raging Barbarians!
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Requirements:
* Civ 3: Conquests v1.22 or Civ 3: Complete
* Mod Size: 895 MB
* Download Size: 553 MB
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Installation Instructions:
Current Version: v1.00
Download the large file from one of the following locations:
AtomicGamer
Cloud.ru
Download the BIQ file below:
ConquestsOfMightMagic3_V1.0.rar
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See this post for list of changes from v1.17 beta.
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Beta v1.0: initial release. Removed after 24 downloads.
Beta v1.01 Removed after 83 downloads.
Beta v1.10 Removed after 236 downloads.
Beta v1.17 Removed after 327 downloads.
Official v1.0 Non-Beta released on 2-5-11
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Installation
Once both of these files are downloaded, extract them into your Civilization III/Conquests/Scenarios directory.
The path will look similar to the image shown below:
Spoiler :

Start Civ 3, click on 'Civ-Content' and select the ConquestsOfMightMagic3_V1.0.biq file.
The Antagarich Scenario map is next on the list to be completed. A wide array of Scenario's will be created also, including scenarios from Restoration of Erathia, The Shadow of Death, and Armageddon's Blade.
Any suggestions and comments are welcome to help improve CoMM3.
Credits:
Graphics: Tom2050, Plotinus, embryodead, Kinboat, Kindred72, Aaglo, Yaniv, Kreyten, Aluminum, CamJH, CivGeneral, NavyDawg, Vuldacon, CivArmy s. 1994, Shirokobbure, Drift, Grandraem, Bebro, Orthanc, Jewmpaloompa, LizardmenRule!, utahjazz7, Dogmouse, Balam-Agab, capman, Kyriakos, Pounder, bluebox, Bjornlo, Wyrmshadow, Ares de Borg.
Appreciation to all whom have been of assistance with their assistance and ideas! This includes DFBATTLER, Eclipse4449, nick0515, General 666, Grandraem, Roland Ironfist, elenar, Wolfhart, Supa, Steph, Pounder, and all others.
Thanks to all that have playtested this mod and I hope you enjoy it!
Special thanks to Steph and the great work he has put into his editor, that has made possible what would have taken months longer to complete.
Last but not least, this mod is dedicated in honor to one of my all time favorite games, Heroes of Might and Magic III. If you like the mod, you should check out HoMM3, a turn based strategy classic!
If I have missed anyone, please let me know.
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