I'm hoping to start a thread with a bunch of new, good ideas that apply especially to Conquests.
A couple things I've noted in my minimal play...
Contacts:
-Try to get/keep a unit near the seashore, so you can see enemy curraghs going by, even if you've not had a chance/opportunity to build your own. You can get contact that way.
- Want to know what civs your AI foes have contact with? Establish an embassy, go into diplo negotiations, and check who they would ally with you against. That's your list of shared contacts. This can be very helpful for paying non-monopoly prices and selling at monopoly prices.
The Philosophy bee-line:
I tried going straight to Philosophy with max research with great success on Emperor last night. A free tech (pick the most expensive, of course) is very VERY nice. Even better would be somehow getting Code of Laws before Philo to get Republic for free. This is barely tested, but it's worth considering.
Workers
I noticed the AI building a lot of roads outside of its city territories in my game. Improved? Silly? Good/bad? I dunno, but keep an eye out for stealing a spot (possibly with pretty tight placement) to take advantage of the work an AI civ has done for you already.
Anybody else have things to contribute?
Arathorn
A couple things I've noted in my minimal play...
Contacts:
-Try to get/keep a unit near the seashore, so you can see enemy curraghs going by, even if you've not had a chance/opportunity to build your own. You can get contact that way.
- Want to know what civs your AI foes have contact with? Establish an embassy, go into diplo negotiations, and check who they would ally with you against. That's your list of shared contacts. This can be very helpful for paying non-monopoly prices and selling at monopoly prices.
The Philosophy bee-line:
I tried going straight to Philosophy with max research with great success on Emperor last night. A free tech (pick the most expensive, of course) is very VERY nice. Even better would be somehow getting Code of Laws before Philo to get Republic for free. This is barely tested, but it's worth considering.
Workers
I noticed the AI building a lot of roads outside of its city territories in my game. Improved? Silly? Good/bad? I dunno, but keep an eye out for stealing a spot (possibly with pretty tight placement) to take advantage of the work an AI civ has done for you already.
Anybody else have things to contribute?
Arathorn