Constitution

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Duke of Marlbrough

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It's a game of Civ 2 where the players elect a cabinet to run the game. The President plays the game, the cabinet ministers run different departments, military, diplomacy, etc....

These ministers host polls and the citizens vote on what the president does.

This is how the game runs.

Section A: Joining

Point 1: To join the game, simply start posting your ideas in the various threads to help decide the current course of action.


Section B: Game Dynamics

Point 1: Current turn rate is 5 turns every 2 days. This can be changed on demand.
Point 2: Game consists of 6 cabinet members + governors.
Point 3: Polls and discussions would be posted after the President posts the turn info. At the end of the day(s) he plays out the moves.
Point 4: Screen shots should be uploaded for review.
Point 5: After turn one the President MUST report to the forum WITH a screenshot. Then the polls begin for the Leader of Internal Affairs, and Science Department. Once these first decisions are made, the President may proceed playing multiple turns until another decision must be made. In which he reports to the forum. This can only continue for the first 30 turns MAXIMUM! And can end earlier at the Presidents dissension.
Point 6: No ONE is allowed to download and play out a saved game. Penalty is Death, by fierce Shunning. It's also grounds for impeachment.
Point 7: When multiple ideas have been proposed the president has the option to have a cabinet vote, and "weed out" the bad ideas from the good ideas. Anything that passes is voted on by the people....and then what passes is written into law.

Section C: Government

Point 1: There will be six permanent Cabinet Members + Governors
Point 2: Each cabinet member heads a department. Departments include President, Vice President, Leader of Internal Affairs, Foreign Minister, Military Leader, Science Leader.
Point 3: The Department head's duties are to post polls and get users input. With the poll results and input they give info to the President, who plays them out in the game.
Point 4: Below the department heads are the deputy leaders. They will make decisions in the absent of the leader. The Vice President takes over President's responsibilities if he/she is absent.
Point 5: The Department Head's have the right to break ties or make minor decisions on their own. In case of forum outage or low participation they would be allowed to make all decision in their related area.
Point 6: The President is the Department Head of the Department Head's and has privileges there of. But CAN NOT overturn decisions made by the Department Head's but can tie break, and make minor decisions, and decisions with no input.
Point 7: There can be civilian agencies/groups that form to do a certain task. Example would be history tracking group, activists against pollution, or activists against War against a neighbor.
Point 8: There will be NO political parties.
Point 9: Cabinet Votes: Cabinet votes are just that. Votes that are done by the cabinet only. Only the President can initiate a cabinet vote, and will run/tally the vote him/herself. An example of where this would come in handy is Section B, sub-section 7. Other cabinet members can contact the President to initiate a cabinet vote.


Section D: Elections

Point 1: Terms last 30 days
Point 2: There are no Term Limits.
Point 3: President can only be elected from remaining cabinet members. Other department heads are elected from the citizens. Runner-ups for department heads automatically become deputy leaders for that area, for the term.
Point 4: If there are no runner-ups then the new leader can appoint a deputy if they like. (Deputies are not a required position)
Point 5: On day 24 of the term, nominations begin. On day 29 the MOD Liaison would post polls for all positions of nominated members. On day 31 a winner is declared, and a new term begins.
Point 6: We will allow Self-Nomination.
Point 7: Elections are 2 days long.
Point 8: Citizens can run for two positions maximum. And can only hold one position at one time. But are allowed to serve as Leader and Deputy Leader in 2 positions. Thus if they win 2 elections, they must choose one and runner-up of the un-chosen position will be declared the winner.
Point 8a: Citizens can hold multiple Deputy Positions if no one else wants them.
Point 9: MOD Liaison runs the election. Starts, edit, closes polls.
Point 10: A civilian organization can be formed to construct the questions for the nominees. These questions can be given the MOD Liaison who would conduct a debate. No one is allowed to post in the topic except for the participates and MOD Liaison.
Point 11: We may need to run Primaries, if the nominees are over five.
Point 12: In the event of a tie, a second election will be run with only the nominees that were tied. This goes for all cabinet positions. Flag, and Country Name Votes.
Point 13: Flag and Nation Name changes can ONLY be presented in times of Anarchy. While the nation is changing to a new government.

Section E: Citizens

Point 1: Every citizen belongs to a city of the nation, and can move to other cities when they please. This will be updated on a city list thread.
Point 2: Every citizen has the duty of voting in polls and posting their view on different events.
Point 3: Citizens can't hold polls on rule changes, or any matter of state (ie. covered by any department.) If a citizen would like a rule changed they may start a topic on the proposed rule. Once the discussion is complete a citizen may request a poll to be posted by the MOD Liaison. Where the rule change would be voted on.

Section F: Department heads And Their Duties

Point 1: President: Is responsible for actually playing the game. Also gathers info from other Department Heads on how the game is to be played. Breaks ties and makes decisions that haven't been made by department heads.
Point 2: Vice President: Vice President, and takes over in event that President is missing.
Point 3: Military Leader: Host polls on military actions, defense, and (If war has been declared) war time actions. Reports military decisions to the President. Can override Governors on production issues during time of invasion.
Point 4: Science Leader: Host polls about science rates, and technology goals. Both through research, espionage, and conquering!
Point 5: Leader of Internal Affairs: Host polls regarding Expansion, Internal Trade and City Planning on a large scale (roads, irrigation, etc…) Governors are responsible for individual cities in a Province.
Point 6: Foreign Minister: Hosts polls regarding Diplomatic and external trade decisions.
Point 7: Governors: Elected by the people to control production in cities of their province.
Point 8: Regular Players: Their responsibilities are to vote in polls posed by leaders, as well as discuss possible alternatives.
Point 9: MOD Liaison: Must be a Moderator. Responsible for handling elections and record keeping on the members, polls, etc... (NOT an elected position. NO cabinet Power)


Section G: Impeachment
Point 1: It may become evident that the department heads or President aren't making decisions based on what is being voted on.
Point 2: Anyone can call a hearing, and pose evidence against one of the eight cabinet members.
Point 3: Then they get to defend themselves.
Point 4: MOD Liaison acts as Judge. Cabinet members acts as Jury.
Point 5: Then remaining cabinet members vote.
Point 5a: While an Impeachment trial is ongoing the deputy leader takes over for the leader in question.


Section H: Chain of Command
Point 1: In the event of absent of death of cabinet members, this Chain of Command would dictate who would take over.
Point 2: President
Vice President
Leader of Internal Affairs
Military Leader
Foreign Minister
Science Leader
MOD Liaison
 
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