Constitution

Tinkerbell

Prince
Joined
Oct 23, 2006
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Location
Wageningen, The Netherlands
TEAM AMAZON​


Welcome to the land of the Mighty AMAZONs! - All AMAZONs are Equal! (But some are more equal than others;))

Mission Statement
This team's vision will be pure Democracy. Polls and debate will be the backbone of this team. The focus of the team will be maximum participation and maximum fun. All other goals will be secondary.:goodjob:

What will this team be like?
We will have polls often and run our nation by majority rule. Our tech choices and our city locations will always be polled and anyone will be able to call for polls on any disputed issue, so there will almost always be something to vote on. :gripe:

Turnplayers
Anyone can play the turn. As long as the team approves, we will make a list of who wants to play turns and how many turns they want to play. Then we will simply take turns, with each member of the team who wishes to play, taking a few turns, then passing the responsibility to whomever is next on the list. AMAZONs playing the turn will be expected to follow the wishes of the team on any issue where teammates have made their wishes known, and use their best judgment on other decisions.

There will be at least one default turnplayer so that the turn always gets played if the person who's turn it is is not available. We can elect the default turnplayer by poll. If necessary, we can also change our turnplayer rules by poll.

We will make a list of things that we need in our turn log so that turnplayers know what to do when taking turns. If a turnplayer does not know how to do something (like taking screenshots or writing narratives) the default turnplayer can do it for them. Not being able to take screenshots or write naratives will not prevent anyone from being able to play turns.

Officers
Once our team is formed, we will use polls to elect officers as needed. For example, when we meet other teams, we can elect a Diplomat who will have control over how our team communicates with other teams (email, instant-messaging etc.). If we go to war, we can elect a General who will have control over how our civ conducts the war (builds, attacks, defense etc.). We can vote on the particular powers of an officer by poll. As a default, turnplayers will handle things, but anyone can volunteer to fill an office on our team. If mutiple people want to fill an office, we can have poll/election.

-------- Officer - Captain
We can elect a Captain who will be responsible for moderating team disputes, including poll related disputes (like the legitimacy of a poll). Everyone should respect their fellow AMAZONs, and try not to name-call, insult or be condescending towards teammates especially their teammates ideas/suggestions/questions. Although tempers and passions may flare at times (especially on a team that polls frequently), the Captain will be responsible for keeping the threads on-topic, respectful, productive, and generally for keeping the team running smoothly. The Captain (or some other elected Officer) will have tie-breaking power on closed, tied polls.

City Governors
Anyone on the team can ask to be elected Governor of a city. If someone asks to be a Governor we will have a poll on whether we want the person to be the governor of that particular city. City Governors will have more control over the builds, micromanagement etc., of particular city (like a state or province) and (possibly) units that the city produces. Our team will decide by poll, how much control Governors get, and we will be able to vote to limit (or expand) the power of city Governors by poll.

Team Pitboss Game
We can have a team Pitboss game running right as soon as the team is formed so that people can learn how to play turns. We can also have multiple pitboss games going at once, so that no one is left out of the pitboss experience (even late joiners to the team) and also so that we can play different versions (BTS, Vanilla, Mods, etc.). Not everyone has BTS afterall;)

Role Playing
Role playing is welcomed and we willl try to add a strong role playing element to our diplomacy. AMAZON themed Avatars are welcomed!:) (but not required;))

We will decide as a team by poll what sort of themed-names we want for our Officers, Cities, Units etc., although we will not need to poll every Unit or City name. We can simply vote on a theme, which the turnplayers can follow.

Finally, we can poll on a final name/theme for our team. We do not have to be AMAZONs if the team wants somthing else...

Above all remember, MAJORITY RULES on this Team! Silence, or non-participation will be treated as consent with whatever actions are being taken by the team. :goodjob:
 
Please do not put questions and comments here.
This thread is only for the Constitution and Constitutional Amendments.
 
Complete List of Constitutional Amendments with links to discussion:
 
The SAP



The Sirius-AMAZON Pact


Section 1. Members of the SAP

1.1. Team Sirius

1.2. The AMAZON

Section 2. Pact Duration and Cancellation Terms

2.1. The pact continues indefinitely until it is canceled.

2.2. The pact cannot be canceled until 1000AD.

2.3. The pact will be canceled if at any time there are no non-member teams left in the game.

2.4. The pact can be canceled by either member if the other member knowingly violates the terms of the pact.

Section 3. Non Aggression

3.1. Both members agree not to attack each other at any time while this pact is in effect.

3.2. If a third party attacks either one of the members, the other member agrees not give aid to that third party.
3.2.1. Giving aid to a third party includes providing gold, gifting military units, and granting passage to troops.
3.3. Both members agree to help each other where possible if either of them are engaged in a defensive war.
3.3.1. If either member is engaged in an offensive war against a third party, the other member is not obligated to get involved, although help may be given voluntarily.
3.4. If the pact is canceled because there are no non-member teams left in the game (Section 2.3) a Non-Aggression Pact will go into effect that will last for 10 turns after the last non-member team is eliminated.

Section 4. Open Borders

4.1. Both members agree to maintain an Open Borders treaty to facilitate trade and unit movement for the length of this pact.

Section 5. Resources

5.1. Both members will seek to trade excess resources with the other member first before attempting to trade it to a non-member.

5.1.1. If the other member is unwilling or unable to make a reasonable trade offer the resource may be traded to a non-member.

Section 6. Sharing Information

6.1. Both members agree to cooperate with complete openness and honesty.

6.2. Neither member will hold back any information which we feel the other member would like to know. This includes but it not limited to all of the following.

6.2.1. Contact with new nations

6.2.2. Important diplomacy with other nations

6.2.3. Positions and strengths of suspicious rival units

6.2.4. Information gained through espionage

6.2.5. Settlers being sent anywhere close to the line running North to South bisecting the mainland area between the two members.

Section 7. Mutual Technological Advancement

7.1. Both members agree to conduct tech trading honestly and fairly.

7.2. Both members agree to continue to coordinate tech paths to avoid duplicate teching for the length of this pact.

7.3. Both members agree to the terms of the Exclusive Tech-Trading Treaty (ETTT) and agree to remain members while both The ASP and The ETTT are in effect.

7.4. Neither member will vote for the other to be removed from the ETTT.

7.5. Both members agree to seek to add at least one more member to the ETTT (for a total of 3 members) to ensure that both ASP members are not on the outside of a major tech trading alliance.
Section 7. Religion

7.1. If either member gains a religion in any way while the other member is without a religion, the member with a religion agrees to make an effort to provide the other member with a missionary within a reasonable time limit.

Section 8. Wonders

8.1. Both members agree be open with each other about plans to build World Wonders, to avoid duplication and the tension that could arise from secretly competing against each other.

Section 9. Temporary Exceptions

9.1. Temporary exceptions can be made to the terms of the pact with the express agreement of both members. This is meant to allow either member to react to unforeseen circumstances.

Section 10. Amendments

10.1. A proposed amendment may be submitted by either member.

10.2. A proposed amendment will be adopted upon agreement of both members.
 
The ETTT



The Exclusive Tech-Trading Treaty​


The Exclusive Tech Trading Treaty is the governing treaty of the Exclusive Tech Trading Alliance (ETTA), which is composed of the members of the ETTT.

Section 1. Members of the ETTT

1.1. The AMAZON

1.2. Team Sirius

1.3. Team Quatronia

1.4. Team CDZ

Section 2. Addition and Subtraction of Members

2.1. New members may be added by unanimous agreement of all current members.

2.2. A member may be removed by unanimous consent of all other current members.

2.3. A member may be removed at any time if they are proved to have violated any of the terms of this treaty.

Section 3. Treaty Duration and Cancellation Terms

3.1. The treaty continues indefinitely until it is canceled.

3.2. The treaty can be canceled at any time by the mutual agreement of all members.

Section 4. Trading Policies

4.1. Members agree to trade freely and generously with all other members.

4.2. Members agree to trade with non-members only with unanimous consent from all other current members.

4.3. Members will be open and forthright about research plans to avoid duplication of effort and ensure rapid progress.

4.4. All technology shall be shared openly, upon request, without regard to beaker value.

Section 5. Amendments

5.1. A proposed amendment may be submitted by any member. The proposed amendment must be sent to all members.

5.2. A proposed amendment will be adopted upon the agreement of all members.
 
The Klepto-MAZON (Treaty between the Kleptocracy and the Matriarchal Alliance)
Section 1.0 Members
1.1- The AMAZON
1.2- CDZland Kleptocracy
Section 2.0 Duration
2.1- Treaty lasts indefinitely until canceled
2.2- Treaty may only be canceled with 30 turns notice
Section 3.0 Terms
3.1- Members agree not to declare war on each other
3.2- Members agree to cooperate to elimminate Merlot from the game as quickly as possible
3.3- Members agree to use all available means to prevent Merlot from contacting Mavericks, as well as prevent Merlot from expanding, including, but not limited to, declaring war, closing borders, sinking ships and killing units
3.4- Members agree not to trade with Merlot or enter into any agreements with Merlot. Any current agreements with Merlot must be canceled
3.5- Members agree that CDZ is entitled to the peninsula between CDZ and Merlot
3.6- Members agree that The AMAZON is entitled to the peninsula between The AMAZON and Merlot
3.7- Members agree to maintain Open Borders with each other
3.8- Members agree that the Merlot home island should be shared equally by the members
Section 4.0 - Amendments
4.1- Members agree that this treaty may be amended with the consent of all Members.
Section 5.0 - Conflicts
Section 5.1 - Members agree not to enter into new agreements that conflict with this treaty
Section 5.2 - If any conflict arises between this treaty and a new agreement, Members agree that this treaty will govern
Section 5.3 - If any prior agreement potentially conflicts with this treaty, the prior agreement should govern, but Members agree to make each other aware of any potential conflicts
 
ETTT Restoration Treaty - Signed Turn 235, expires Turn 285

ETTT Restoration Treaty

1. Sirius must agree to re-enter the ETTT with full tech sharing

2. Sirius will gift all cities on Anjennida to AMAZON

3. Sirius will gift all cities on Comet to Quatronia

4. Sirius will sign a NAP with all civs for 50 turns. The NAP requires Sirius to abide by the terms of this treaty, as well as the ETTT.
 
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