Huanie
Chieftain
Hi fellow fanatics!
I have found this tactic to be kinda interesting, not sure if it is designed to be like this, but since it's there for now we might as well know it and understand what this means.
I was playing Japanese on Huge map, pangea, Emperor level difficulty. Although it was pangea, the world was basically 3 continents. Once I was done conquering my continent, I need to move onto a different one to expand my sphere of influence (I was hoping for a conq victory).
For a single landing campaign I built around 8 galleons and transported my troops over...but supply of new troops is always in need, as the enemy had railroad and constant wave (I am talking 80+ calvaries) hitting my lone town there.
Now here is the trick. It seems that the command "Load" does not count as an movement. Note that you can get into a transport by "walk" into it, or be loaded into it. When you "walk" into it, you will use up all your movement, and that will be it for that turn. But if you are "loaded" into it, then you reserve your movement. So I will have a transport/galleon in my harbor city, my units get there in 0 turns (railroad), and be loaded into it so they maintain their mv. Now, you move the transport/galleon out, it moves 4 spaces (5 for transport, +1 if you've got any sea wonder), so 4 spaces away you put another galleon with fresh mv. Once it gets there, 2 transports overlap, you 'wake' all the units on transport 1, then load them again into transport 2. Once again, no mv used. This way, there is a virtual bridge and when they finally arrive at the other side, they are ready to be used as new units from that city! Not sure if it's supposed to work like that, but in a war with enemy far far away, this is very helpful.
Huanie
I have found this tactic to be kinda interesting, not sure if it is designed to be like this, but since it's there for now we might as well know it and understand what this means.
I was playing Japanese on Huge map, pangea, Emperor level difficulty. Although it was pangea, the world was basically 3 continents. Once I was done conquering my continent, I need to move onto a different one to expand my sphere of influence (I was hoping for a conq victory).
For a single landing campaign I built around 8 galleons and transported my troops over...but supply of new troops is always in need, as the enemy had railroad and constant wave (I am talking 80+ calvaries) hitting my lone town there.
Now here is the trick. It seems that the command "Load" does not count as an movement. Note that you can get into a transport by "walk" into it, or be loaded into it. When you "walk" into it, you will use up all your movement, and that will be it for that turn. But if you are "loaded" into it, then you reserve your movement. So I will have a transport/galleon in my harbor city, my units get there in 0 turns (railroad), and be loaded into it so they maintain their mv. Now, you move the transport/galleon out, it moves 4 spaces (5 for transport, +1 if you've got any sea wonder), so 4 spaces away you put another galleon with fresh mv. Once it gets there, 2 transports overlap, you 'wake' all the units on transport 1, then load them again into transport 2. Once again, no mv used. This way, there is a virtual bridge and when they finally arrive at the other side, they are ready to be used as new units from that city! Not sure if it's supposed to work like that, but in a war with enemy far far away, this is very helpful.
Huanie