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Converted Units from EE2

Discussion in 'Civ4 - Unit Graphics' started by Refar, Dec 26, 2008.

  1. Refar

    Refar Deity

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    Units converted from Empire Eart 2 by Walter Hawkwood and me.
    Just one package for now, but more are planed.

    Early Sailing Ships <<< Database Link
    PapyrusBoat, Barque, Caravel, Carrack, Holk, Cogge, 3 more Merchant or Cargo Ship variants. Walter Hawkwood made some national texture variants, and some variant textures with different TC layout for some of them - check each units folders, to see what siuts your needs.

    All under 1500 Polys (most of them a lot less). 256 Textures. Custom combat animations and damage textures (The later might need some work).
    Spoiler :
    Artdefines:
    fScale 0.20 ~ 0.25 (will be needing adjustment to ship type / mod context / personal taste)
    The <NIF> should be the normal *.nif <ShaderNif> the *_FX.nif
    Use included animation (KFM) with every unit.
    The PapyrusBoat and the WhalingBoat are animated to fire forward, rather than broadside. Use <fExchangeAngle>0.0</fExchangeAngle> to account for this (and probably increase battle distance). Compare the Submarines ArtDefine for reference.
     
  2. Refar

    Refar Deity

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    Reserved just in case.
    It's late, i hope i did not mess up nothing in the upload...
     
  3. Flintlock1415

    Flintlock1415 Emperor

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    Cool! I may be able to use some of these :D :goodjob:
     
  4. Acronym2

    Acronym2 'Cedo Alteram'

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    So, these are the unit packs you mentioned (or WalterHawkwood mentioned). This is good, there are lots of possibilities to remodel and reskin for moding.
     
  5. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Nice :).

    I hope we'll see some of the modern units in here :).
     
  6. Walter Hawkwood

    Walter Hawkwood RI Court Painter

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    We first did all the interesting purely sailing units out there. There are also several oar-propelled ones and then there are post-sailing ones; hopefully, our cooperation will continue as fruitfully as before, and you'll see many more of those.
     
  7. Refar

    Refar Deity

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    I have updated the animation template for oars, but did not managed to actually finish up a unit before the holydays-crazyness took over, so the oar-propelled ones will take a moment. Maybe next year ;)
     
  8. Zerver

    Zerver CIV4 Unit-Maker

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    Moma!!! Great set!
     
  9. GeoModder

    GeoModder Deity

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    OMGOMGOMG! :woohoo:
     
  10. GFO_Anubis

    GFO_Anubis Warlord

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    Very nice set :D Ill use these for sure...
     
  11. JustATourist

    JustATourist Lost in Translation

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    Very beutiful ships, indeed. :)
     
  12. sedna17

    sedna17 Emperor

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    Excellent job on the conversion. I've already added the Cogge into RFC Europe where it fills a valuable niche. I also must compliment you on the excellent supporting information and documentation you provide with these ships: a readme with all the useful information necessary to include these units in a mod, some lovely preview pictures, and included buttons. A first-class release all around!
     
  13. ripple01

    ripple01 Emperor

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    Is there a Viking Longship model in EE2 by any chance? We sorely need one...

    Cheers,
    ripple01
     
  14. Walter Hawkwood

    Walter Hawkwood RI Court Painter

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    Nah, there isn't one. We sorely need that ourselves for TR.
     
  15. Refar

    Refar Deity

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    The Civ4 galley look very Viking-long-boat'isch... And we will have another galley variant(s) among the Oar-propelled ships, so maybe a new model could replace the 'basic galley' freeing up the vanilla model for the vikings....

    Another - vague related - note: Does anyone know how to get buildings out of Age of Empires 3 converted ? I think we had one or two buildings (Sphinks) a while back, that came from there, but i couldn't figure out how...
     
  16. Walter Hawkwood

    Walter Hawkwood RI Court Painter

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    I think that would deal with importing stuff into 3DSMax/Blender, and then exporting a nif; the plugins to do that are all there for AoE3 (or so I believe).
     
  17. ambrox62

    ambrox62 Emperor

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    First of all congratulations to you and Walter for the excellent work you have done :goodjob:

    I'm eagerly waiting your next oar-models because none of the forum-existing model of ancient ships got running animations. Except for the Trireme, Galley and Workboat reskins, all other models look sadly still on the sea.
    Asap I hope to see animated not-viking-galleys, biremes, quinqueremes, trade barges, merchant ships and so on, in order to revive the ancient sea battles in Civ4 mods.

    Keep up your good work!!!
     
  18. Flintlock1415

    Flintlock1415 Emperor

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    The merchant ship isn't working for me. :( Can anyone tell me what looks wrong in my artdefines? Thanks :)

    EDIT: Nevermind, I'm an idiot :crazyeye:
     
  19. Deliverator

    Deliverator Graphical Hackificator

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    Since there is quite a bit of EE2 content not yet ported I thought I'd try and pick up the trail on this one. I am really interested in the later sailing ships - Frigate, Ship Of the Line, Galleon and Privateer, but there are a lot of other units in there that I don't think have been ported - see Walter's thread.

    I've got a decent amount of the way as you can see. I can convert all the texcache files to DDS using NifSkope, but I can't find any meshes for the sails. The only files I can find refering to sails are the texcache which I can convert no problem. I'm hoping Walter can point me in the right direction... :)

     
  20. Deliverator

    Deliverator Graphical Hackificator

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    On further investigation, it looks like the sails in Empire Earth are added as animations so I'm guessing that you guys modelled the sails yourselves...
     

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