Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
Units converted from Empire Eart 2 by Walter Hawkwood and me.
Just one package for now, but more are planed.
Early Sailing Ships <<< Database Link
PapyrusBoat, Barque, Caravel, Carrack, Holk, Cogge, 3 more Merchant or Cargo Ship variants. Walter Hawkwood made some national texture variants, and some variant textures with different TC layout for some of them - check each units folders, to see what siuts your needs.
All under 1500 Polys (most of them a lot less). 256 Textures. Custom combat animations and damage textures (The later might need some work).
Just one package for now, but more are planed.
Early Sailing Ships <<< Database Link
PapyrusBoat, Barque, Caravel, Carrack, Holk, Cogge, 3 more Merchant or Cargo Ship variants. Walter Hawkwood made some national texture variants, and some variant textures with different TC layout for some of them - check each units folders, to see what siuts your needs.
All under 1500 Polys (most of them a lot less). 256 Textures. Custom combat animations and damage textures (The later might need some work).
Spoiler :
Artdefines:
fScale 0.20 ~ 0.25 (will be needing adjustment to ship type / mod context / personal taste)
The <NIF> should be the normal *.nif <ShaderNif> the *_FX.nif
Use included animation (KFM) with every unit.
The PapyrusBoat and the WhalingBoat are animated to fire forward, rather than broadside. Use <fExchangeAngle>0.0</fExchangeAngle> to account for this (and probably increase battle distance). Compare the Submarines ArtDefine for reference.
fScale 0.20 ~ 0.25 (will be needing adjustment to ship type / mod context / personal taste)
The <NIF> should be the normal *.nif <ShaderNif> the *_FX.nif
Use included animation (KFM) with every unit.
The PapyrusBoat and the WhalingBoat are animated to fire forward, rather than broadside. Use <fExchangeAngle>0.0</fExchangeAngle> to account for this (and probably increase battle distance). Compare the Submarines ArtDefine for reference.