In K-Mod v1.46 it is possible to get free gold while building executives, which amounts to the executive hammer cost. It looks like fail-gold even though the executive is actually built. This means getting gold without losing any hammers. I suppose the exploit isn't present in unmodded BTS because I couldn't find any mention of it. I have found only one other post that describes this exploit at https://forums.civfanatics.com/threads/missionary-fail-gold.479236/#post-14795616. This other poster has also noticed the exploit in K-Mod (v1.44b).
Reproducing the exploit with the attached save:
1. Note the amount of gold in treasury and the expected net change at the end of the current turn.
2. End the turn and observe that treasury contains the expected amount of gold.
3. Reload the original save, start building one more executive in a city that is currently building something else and end the turn. Observe that the treasury contains 300 more gold than in step 2.
2 executives are built at the same turn in the attached save, which produces 300 gold if the total number of existing and queued executives equals 5. When only one executive is built while the executive limit is reached, the treasury receives 150 gold, which is an executive's hammer cost at Epic game speed. This is clearly a bug because a player who builds executives at the greatest possible rate is richly rewarded for no apparent reason.
I haven't actually checked, but missionaries are likely exploitable as well. I don't know if there is a similar bug with limited-number buildings, such as cathedrals.
Reproducing the exploit with the attached save:
1. Note the amount of gold in treasury and the expected net change at the end of the current turn.
2. End the turn and observe that treasury contains the expected amount of gold.
3. Reload the original save, start building one more executive in a city that is currently building something else and end the turn. Observe that the treasury contains 300 more gold than in step 2.
2 executives are built at the same turn in the attached save, which produces 300 gold if the total number of existing and queued executives equals 5. When only one executive is built while the executive limit is reached, the treasury receives 150 gold, which is an executive's hammer cost at Epic game speed. This is clearly a bug because a player who builds executives at the greatest possible rate is richly rewarded for no apparent reason.
I haven't actually checked, but missionaries are likely exploitable as well. I don't know if there is a similar bug with limited-number buildings, such as cathedrals.