uat2d
ಠ_ಠ
This might be a real good change but it may alter the gameplay too much, so Firaxis people should not adopt in unreleased patches, although if a modder can change it, we'll be very grateful.
Imagine you're playing in a map made by the generator, and there is no single plot of rice in that map; so if it was real, no one know what rice is and what is it good for; and when you arrive at corporations, you want to have Cereal Mills for your people have an healthy break-fast, imagine also you are avoiding fossil fuel (like oil) to preserve the environment and because even if you wanted oil, you would have to buy it from neighbors, and no one i'll sell it, so you also try to found Standard Ethanol Inc;
you got lucky and found both, but when you try to put them in the same city... you found out it's impossible, because they both compete for rice... but there is no rice in that map (and its the only resource they compete and both have others surplus resources)!!!
You see, (in the game) people can't eat Cereals and go to work in a low-consumption cars... which is strongly inaccurate in real life!
So, my idea is that corps. can coexist in a city even if they both require the same resources (for example rice!), but they'll be divided in different categories (and same category corp. in the city is now impossible):
(Firaxis should change their names, i'm not very creative!); For example:
*See the spoiler!*
So, what do you think?
Imagine you're playing in a map made by the generator, and there is no single plot of rice in that map; so if it was real, no one know what rice is and what is it good for; and when you arrive at corporations, you want to have Cereal Mills for your people have an healthy break-fast, imagine also you are avoiding fossil fuel (like oil) to preserve the environment and because even if you wanted oil, you would have to buy it from neighbors, and no one i'll sell it, so you also try to found Standard Ethanol Inc;
you got lucky and found both, but when you try to put them in the same city... you found out it's impossible, because they both compete for rice... but there is no rice in that map (and its the only resource they compete and both have others surplus resources)!!!
You see, (in the game) people can't eat Cereals and go to work in a low-consumption cars... which is strongly inaccurate in real life!
So, my idea is that corps. can coexist in a city even if they both require the same resources (for example rice!), but they'll be divided in different categories (and same category corp. in the city is now impossible):
- Corps. (GM)
- Corps. (GE)
- Corps. (GA)
- Corps. (GS)
- Corps. (GM)
(Firaxis should change their names, i'm not very creative!); For example:
- Fast-Food Inc food:, with Refrigeration) gave 0,8 , 0,35 , 0,6 per resource consumed (cow, pig, wheat, potatoes(BTW, potatoes should be in))
- Civil Construction Co hammers:, with Assembly Line) gave 1,5 , 0,1 *culture*, 0,15 per resource consumed (stone, marble, iron, copper, aluminum)
- Loan-Company commerce:, with Banking) (couldn't get a better name... (if it looks like a bad corp. just give them different resources and a better name!)) gave 4 , 1,5 , 0,35 *unhappiness* per resource consumed (gold, silver, gems)
- Space Exploration Co science:, with Satellites) gave 6 , 0,2 GS, 1,5 *EP* and 0,25 per resource consumed (aluminum, oil, copper, iron)
- And many other... please post ideas!
*See the spoiler!*
Spoiler :
Stupid limited images per post... 20 smileys is nothing in such big post, where i could use the *culture icon* instead of tipping culture!!! (*MAD smiley*!! (I can't really use it, because i've reach the limit!!!))
So, what do you think?