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Corporation mechanics

Discussion in 'Civ4 - General Discussions' started by GABB, Jun 21, 2007.

  1. GABB

    GABB Warlord

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    "The above mechanics make it advantageous to control as many instances of certain resources as possible, something that was not important in previous versions of Civilization."

    Reading that, I understand that if you have (for example) 4 corn + 3 rice + 3 wheat and spread a General Mills corporation to a city you get +10 food on each city with this kind of corporation...

    What do you understand about it?
     
  2. diablodelmar

    diablodelmar no comment

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    Not much, really. I want to know how much, say, 1 corn + 1 wheat will provide, and whether unlimited cities will access it with the corporation.
     
  3. RedRalph

    RedRalph Deity

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    What I understand by it is that in a country with 3 corn, you will get twice the benefit from the corpo that you would if you only had two corn. I presume one is kept to keep health up, but the other two go to the corpo and the benefit is quantative. Thats what I took from it anyhow
     
  4. GoodGame

    GoodGame Red, White, & Blue, baby!

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    Also the more cities you have with the corp, you'll also get some kind of free gold, like the holy shrine.

     
  5. Gaius Octavius

    Gaius Octavius Deity

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    Corporations are the last step before we adopt a truly quantitative resource system. (A pet project of mine in the customizaton forum. :)) It now matters whether you have more than one of a resource. I read somewhere that it will require +2 corn to make +1 oil with the Ethanol Corp., so I presume other corportations might require X amount of a resource to give Y benefits. I don't know that that means they will be cumulative, however, because that could lead to them being overpowered.
     
  6. mjs0

    mjs0 The 4th X

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    When I first heard about the corporations feature it made me think of the old Civilization board game from Avalon Hill (not the latest one). In that game you traded various commodities and the more you had of one commodity the greater the value of your cards. In fact, two of a kind were 4 times better than one, and three was 9-times better than one, etc.

    I doubt the advantage of multiple resources in Civ4 will be as steep as this but it would be interesting if it were more than linear.
     
  7. Martinus

    Martinus Emperor

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    Yeah, I think the OP is right. This also means you do not "dedicate" resources to corporations as was originally speculated - rather, they transform what you have at any given time. (So, say, you found a corporation that gives 1 extra hammer per city per each Horse or Pig resource you have; say on turn 1 your empire has 3 Horses and 1 Pig, this means every city that has the corporation spread to it gets 4 extra hammers; if on turn 2 you trade away 1 Horse and lose the Pig to barbarians, each city only gets 2 extra hammers and so on).

    The same probably goes for a situation where you spread a corporation to a foreign civ - the bonuses the corporation grants to such civ are based on that civ's resources, not the resources of the civ where the corporation HQ are located.

    So, if you say control all instances of a given resource used by a corporation, it would be a very nice strategy to spread the corporation to other civs - that way they get no benefits whatsoever from having the corporation, but you still get money for that. Globalisation at its finest. :D
     
  8. LlamaCat

    LlamaCat Emperor

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    it already matters if you have extra of one type of resource - you need these to make sometimes very important trades for resources you don't have.
     
  9. bonafide11

    bonafide11 Worker

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    Well, the problem with that is if you control a large empire, you have ALL the resources you need. Then there isn't much to trade for except some GPT, but we're hoping corporations adds some excitement to resource monopolies.
     
  10. Thedrin

    Thedrin Deity

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    4 corn + 3 wheat + 3 rice = 3 excess corn + 2 excess wheat + 2 excess rice.

    One of each resource goes towards your civilizations health.

    That's 7 resources that Cereal Mills can make use of. I would say that a civilization will be able to distribute the resultant 7 food between its cities in which Cereal Mills is present. 7 extra food for every city just seems too powerful.
     
  11. Gaius Octavius

    Gaius Octavius Deity

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    It probably only applies to the "holy city" of the corporation.
     
  12. KrikkitTwo

    KrikkitTwo Immortal

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    No I really think that would be 7 extra food in every city (or perhaps 3.5 extra food in every city as a 2 for 1 balance) of course a Cereal Mills outlet could cost ~5 gold Maintenance

    Other options
    1. All are used so 10 or 5 extra food/ city
    2. You can Choose whether or not to 'keep' the resources so you can give Cereal Mills your Rice since you have enough Health Anyways (so it goes to 8 or 4 extra food / city)

    Also as a side note, this makes State Property Worse for Large Empires (Mercantilism becomes the best because you probably have many Corporations in your borders and so get their benefit which is enhanced for Large Empires with multiple resource Instances)
     
  13. Gaius Octavius

    Gaius Octavius Deity

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    If you had 7 extra :food: for each city, think how many more specialists/cottage plots you could use. That would easily make up for a mere 5 :gold: cost, so either they'd have to increase the cost dramatically or else it doesn't benefit every city. We'll have to see.
     
  14. KrikkitTwo

    KrikkitTwo Immortal

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    Note that also means you have 7 excess resources, which means a Large empire (It might also be a 2 for 1 so you only get 3 or 4 :food: )
     
  15. Thedrin

    Thedrin Deity

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    Then why let a foreign corporation into your cities?

    It depends on corporation placement. I'm working on the assumption that you have to allow a corporation to set up in a city. The laternative is overpowered. The corporation founder can weaken civs with which it has open borders by placing corpoartions in all accessible foreign cities (at the same time strengthening itself through the extra gold generated by the headquarters). Firaxis already eliminated one method - admittedly more of an exploit - which allowed the player to raise the maintenance costs of opponent - gifting weak, distant cities. I'm not expecting another one to be introduced.

    If you have control over which cities you allow a foreign corporation into then you can choose to only allow it into cities where the extra commerce and production generated by the corporation will overcome the added costs.

    And Gaius is right about the added availability of specialists through the implementation you have outlined. It's too powerful (even if it is only half the food).
     
  16. Gaius Octavius

    Gaius Octavius Deity

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    Honestly, we just don't know enough about corporations right now. I admit what I said doesn't make a lot of sense, because you'd have absolutely no reason to allow foreign corps. into your lands. But then, what about Aluminum, INC? or Standard Ethanol? Shouldn't it be enough to have only one city with the corporation, because all they do is turn coal into aluminum and corn into oil? Where's the incentive to spread there? Do you get +1 oil for every city which consumes 1 corn? (That sounds overpowered.)

    We just don't know.
     
  17. Onagan

    Onagan The Dutch

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    I think you can't stop it, just like religions
     
  18. Algan

    Algan Insert witty phrase here

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    Doesn't state property block all corporations?
     
  19. KrikkitTwo

    KrikkitTwo Immortal

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    Well the way I could see the whole thing Working is

    1. a 'Standard Ethanol' Executive comes and spreads 'Standard Ethanol' into your city (meaning the 'Standard Ethanol' HQ recieves 1 more gold)
    2. That allows you to build a 'Standard Ethanol' Branch which takes 2 of the Corn, Sugar or Rice excess first away in That City to make Oil available in That City and to increase Maintenence costs in That City by X gold (all if Oil is not Otherwise available in that City)

    The nice thing of these is it allows anyone to try building a 'super Holy City' As I assume Corporate HQs are placed by the Player, not randomly, so you want all your Corps in your Wall Street City, and can choose to put them there.
     
  20. GABB

    GABB Warlord

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    I think will work in that way, each city with the Corp will receive the benefit. In this case, I think the Corp. Mills is much more powerfull (in general situations) than any others.

    Ethanol is life saver without oil but useless with oil.
    Creative gives production, good but not than extra food (1:1, 1:2 or whatever relation between extra resource and extra food)
    Aluminium alow you a space race (is true but at this stage you must have a very big empire with aluminium or you can start a war for it)

    I love extra food, I´m thinking in a GM´s city with this Corp.... Cool...:goodjob:
     

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