I don't see any issue at all.
The fact that it costs maintenance is offset mostly by the revenue brought in by the corp hq, if you don't have your hq built with wall street that's your own fault.
Corps are easy, easy, easy money. Plus of course they have other benefits.
Go around to the other civs and drop off just one suit at their capital, watch them spread it through their civ. When you've created 3 offices in 3 different ai civs send the ships back to pick up 3 more to send to 3 other civs... while they travel spread it to 6 of your cities, and repeat. You roll in the cash and benefits.
Here's my current game;
corp maintenance = 396
corp inflation @122% = 483
total costs = 879
corp revenue 305 =
building bonus @200% = 610
total revenue = 915
bottom line = +36 profit
Plus each of my cities is currently getting +5
and +34
- I'm not even trying to spread it with any effort... this meant that my borders are very strong, my military sits well away from the cities guarding the border while only a reasonable garrison are in the cities and the rapid reaction force pool. We've been guarenteed that all cities on our border have nice big fat crosses and are ripe with fat bankers ordering about the peons to make tanks and go out and conquer... and conquering is easy when you capture an enemy city and have a base culture of 34 a turn... no sir, they don't starve we sell shiny beads to the natives for corn and wheat and and... you get it.
at least half the world knows not of the wonders that is
jgbaxter's creative constructions.
Of course the inflation is a pain, and part of the problem is I don't think they looked at inflation and corp maintenance costs correctly. I personally think they should cut the revenue by half and the maintenance by a three quarters.
Regardless, although my preference is for the above, corp's are certainly very useful as they are. I think though that you should be able to use your suits to buy another corp out of a city and place your own in, and that they should be more like corporate zealots driving out other corps.
"Corp Wars"™
I should mention I was running Environmentalism, if I'd wanted to increase profits I'd switch civics, and then my current game would look like this;
corp maintenance = 297
corp inflation @122% = 363
total costs = 660
corp revenue 305 =
building bonus @200% = 610
total revenue = 915
bottom line = +255 profit
And one last thing, it's 1950 and I've just nuked a bothersome enemy all across the border, I'm not even paying attention so even my cities with pop1 that I've just planted on various islands in the pacific have my corp in it... that's part of the reason my inflation is so high, because I just don't care and I want my island cities to start with 6-9 hammers.