Myomoto
King
- Joined
- Oct 13, 2013
- Messages
- 610
There has been scattered discussion on how to implement corporations and a potential Economic Victory in the various threads dedicated to the new game modes in NFP, but I wanted to make a dedicated discussion for the concept (either for a hypothetical mode in VI or in potential Civ VII).
For my ideal scenario Economic Victory would be tied to a global marketplace, where all the strategic and luxury resources as well as manufactured goods of corporations are traded. I would like to see luxuries be consumed resources with stockpiles like the strategics are now - cities would consume an amount per turn to receive amenities, so a steady supply is needed to maintain happiness and productivity.
Corporations would initially unlock in the Renaissance and would in the beginning be focused on getting a trade monopoly on a resource (think East India companies). They would be structured with a tiered level of bonuses similar to religions, with the first 1 or 2 tiers focusing on strong bonuses for the more of a few specific luxury resources you have, and like religions it is first come first served for picking a bonus (i.e. encourage monopoly/mercantilism).
At this point the global marketplace would also unlock, basically every civ can mark quantities of strategic/luxury resources as 'excess' and they would go up on a shared market where others can buy them at a price that would fluctuate with availability vs. demand (watch out for market crashes and inflation!). Potentially the direct trade between Civs using the diplomacy menu would need to be modified (maybe you need a trade route connection to do direct trades, but market place trade can be handled without it).
Later then in the Industrial era, manufactured goods would unlock with factories. These would consume a few different luxury (maybe even bonus/strategic) resources and produce a manufactured goods luxury (there is already several in the game unlocked via great merchants - toys, jeans, cosmetics, etc). Manufactured goods would be more potent in terms of amenities, and also offer a means to diversify your luxuries by transforming base resources into new ones.
Corporations would unlock their 3rd and 4th tier of bonuses during the Industrial and the Modern era, here with a focus on manufactured goods (more output with fewer resources, more amenities, unique goods, etc). These can then likewise go on the market.
Stocks in other civs' corporations would now also become available at this point, letting each civ get a small share of each other's profits from the marketplace (proportional to how many stocks you own). Stock prices would increase in value the more the players buy of a corporations shares, and would drop in price as players sell them.
Some kind of random events would likely need to occur to make certain manufactured goods more or less valuable at different times (á la We Love The King Day of Civ V), simulating the consumer demand changing. As demand goes up, the profits of those corps go up, making everyone wanting to invest in their stocks, driving up their stock prices (possibly requiring you to drop stocks in the less profitable corps).
The ultimate goal now would then be to get the majority holding in each civs corp (potentially via some opportunistic wars/espionage/or outright market manipulation to crash stock prices).
For my ideal scenario Economic Victory would be tied to a global marketplace, where all the strategic and luxury resources as well as manufactured goods of corporations are traded. I would like to see luxuries be consumed resources with stockpiles like the strategics are now - cities would consume an amount per turn to receive amenities, so a steady supply is needed to maintain happiness and productivity.
Corporations would initially unlock in the Renaissance and would in the beginning be focused on getting a trade monopoly on a resource (think East India companies). They would be structured with a tiered level of bonuses similar to religions, with the first 1 or 2 tiers focusing on strong bonuses for the more of a few specific luxury resources you have, and like religions it is first come first served for picking a bonus (i.e. encourage monopoly/mercantilism).
At this point the global marketplace would also unlock, basically every civ can mark quantities of strategic/luxury resources as 'excess' and they would go up on a shared market where others can buy them at a price that would fluctuate with availability vs. demand (watch out for market crashes and inflation!). Potentially the direct trade between Civs using the diplomacy menu would need to be modified (maybe you need a trade route connection to do direct trades, but market place trade can be handled without it).
Later then in the Industrial era, manufactured goods would unlock with factories. These would consume a few different luxury (maybe even bonus/strategic) resources and produce a manufactured goods luxury (there is already several in the game unlocked via great merchants - toys, jeans, cosmetics, etc). Manufactured goods would be more potent in terms of amenities, and also offer a means to diversify your luxuries by transforming base resources into new ones.
Corporations would unlock their 3rd and 4th tier of bonuses during the Industrial and the Modern era, here with a focus on manufactured goods (more output with fewer resources, more amenities, unique goods, etc). These can then likewise go on the market.
Stocks in other civs' corporations would now also become available at this point, letting each civ get a small share of each other's profits from the marketplace (proportional to how many stocks you own). Stock prices would increase in value the more the players buy of a corporations shares, and would drop in price as players sell them.
Some kind of random events would likely need to occur to make certain manufactured goods more or less valuable at different times (á la We Love The King Day of Civ V), simulating the consumer demand changing. As demand goes up, the profits of those corps go up, making everyone wanting to invest in their stocks, driving up their stock prices (possibly requiring you to drop stocks in the less profitable corps).
The ultimate goal now would then be to get the majority holding in each civs corp (potentially via some opportunistic wars/espionage/or outright market manipulation to crash stock prices).