Since Gazebo has been asking for feedback on the last feature to be added to the CPP, here goes. Firstly the system as it exists feels like it slots very neatly into the game. Monopolies tend to show up middle to late game, Corporations show up after monopolies to let you take further advantage of them. Corporations also like lots of trade routes, and late game is when they're most numerous. I didn't feel like corporations were "tacked on" the way they felt in BTS. Next, the mechanics themselves. One thing occurred to me quite quickly when playing around with them; Offices reward you for having a trade route with a city that has a franchise, but the cumulative bonus for offices relies on spreading your corporation franchise to as many cities as possible. In other words, typically when a trade route completes and you get a franchise, you want to send your trade unit to another city, until every possible city has a franchise. This means that you rarely get the advantage of sending the unit back to a city with a franchise. The modification to the trade UI to show when a franchise is present in a city is excellent. One minor bug I noticed is that it doesn't seem to show up when you spread a franchise to city states. Another was that a city state gave me a quest to build Firaxis Inc when I'd already built Giorgio. Both are minor things however and I'd imagine would be easy to fix. If possible, maybe a small icon could be added over a city, just like a religion, to show when one of your franchises is present there. Did I enjoy the system? I felt it was useful, but not hugely so. Even once it was fully up and running and I was generating +10 culture in all cities that had the offices, with extra coming in from specialists, I was heading for the Atomic era (and about to win anyway admittedly) and it didn't feel as if these bonuses were all that earth-shattering at that point in the game. This highlights a fact of late-game that I'm sure we're all familiar with: global yields by this point are gigantic. Late-game buildings have to provide big bonuses before players really notice their impact. Hence percentage-based bonuses make themselves far more felt late-game than a building granting a numeric bonus. This is present in the monopoly system as well; no-one cares about +2 production on resource tiles late game, but +10% science output for the entire empire? Sign me up! Given the impact of global corporations on cultural influences, I'd love to see an incorporation of corporations into the tourism system. Something as simple as an additional 33% bonus for having franchises in a majority of a civ's cities would be a great start. If anyone else has toyed around with Corporations, post away! Together we'll polish this up and let heartless multinationals do our conquering for us!