Corruption and Production not improved

DyerWolf

Chieftain
Joined
Jan 18, 2002
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2
The text associated with the 1.16 patch states that corruption has been reduced. However, I can't see how that is true. I am running a Democracy and have a city of size 7 which produces 16 shields -- all but ONE of which are red - meaning that corruption has taken them out. I have a courthouse, police station (and a cathedral for what that is worth) located in the city, but that does not seem to help. (The city is located on a different continent from the rest of my civ, and I have had to purchase all of the improvements in a vain attempt to have the city become self sufficient - very expensive!) I had already previously built the "forbidden palace" elsewhere on my continent. So, why then is the corruption so bad that it makes it nearly useless to have cities (or conquor them) on other continents? Any ideas? I think the developers need to look at this for future patches because this much corruption cannot have been intentional. ALSO -- It is very frustrating to watch your tanks get taken out by Impi and Cavalry whose attack rating doesn't even match my Tank's defense rating. What is up with that? I know the Polish tried taking on tanks with Cav in WWII, but we all saw what good that did... Otherwise, great game and a great addition to the series!
 
If this was a game started pre-patch you wont see any difference. Only new games will get the different corruption levels.
But its still very easy to get too many cities and have ones with only 1 production.
 
I do not see any improvement either. New game.
I think something else is going on. Bab cities I have taken are about 10 to 18 squares from my capitol. The two closest are now producing 3 or 4 shields, but only after 1000 years. (captured in 980ad)
Babylon itself has grown to pop 12, and I refuse to build a hospital there. I shield, I commerce, 1 beaker. Its 11 squares.
Chinese cities are mostly producing, and their distance is 10 to 25 squares. The farthest ones are still one. China was taken about 500 years after Bab.
English cities are the far side of BAB from me, and they are starting to produce. And they are a recent capture.
I build a library, marketplace and temple as fast as I can, and maintain 100% happiness if possible, otherwise, at least no unhappy.
I can build a courthouse and see NO change in status, in any city. I might see one less red icon. If you have 3 red ones and gain one, that is significant. If you have 32 commerce, and 31 red, and get no change or one change-- that is not a significant change.
 
I'm a little curious about how much courthouses and police stations really affect corruption. In totally corrupt cities, I don't think they do at all, but I build them in cities that are 25-50% corrupt thinking they do something but I've never actually checked it out.

One thing that really does work on partly corrupt cities is WLTKD. I had a city that was producing 2, I adjusted entertainers to cause WLTK and it was producing 4. Every so often I'd go through and fix all my cities so that there were no unhappy people and more happy than content.
 
The only unfortunate thing about WLTKD is that it can only occur in cities of size 6 and above so this limits its effectiveness somewhat.
In cities were it can happen its a definite must to produce anything. I have several cities that are about half normal production because of it. Downside is that the citizens made into entertainers don't work the land anymore so the city gets stuck at that size unless you have an incredible location. My strategy is to build the essentials, MARKET, and whatever else I think I'll need quickly, and then put the people back to work to get more population then go back into WLTKD mode. Doing this several times over a (long) period will give you a good size city that can support itself. Won't be a jewel but it won't be a dog either.
Markets and Luxuries are crucial to helping this work. A market in these cities is the most important improvement and the third luxury is a beauty, thats where the double bonuses kick in. Having access to 7 or 8 luxuries with a market will make even these cities shine a little.
The only thing I have noticed in a corrupt city with a courthouse and police station is that maybe after an eternity the city will produce 2 shields instead of one, which is hardly a good return on the investment of building the two improvements.
 
Well, I just change the DEFAULT CIV RULE files. For a normal sizes map, You can have 16 productive cities. I change it to 60. So I have no problem with corruptions.
CivGod
 
Well, I cant adjust the editor... AFter I post a couple more scores on the HOF, I will probably go back to editing and using custom maps.
Meanwhile, I costs hundreds of gold to rush temples and market places and libraries. I just quit after awhile, once I eliminate the original civ so they cant revert back.
I had 8 lux, so marketplaces gave 20 happy faces. WLTK was not difficult to maintain. But the cities remain 1shield.
 
Hmmm... How do you adjust the files to reduce corruption? If the designers don't fix it in the next patch, it would be good for the rest of us to be able to "patch" it on our own. Which file did you modify? And does it work on the current game being played or did you have to start a new one?

Someone else posted a suggestion to the effect that if we could build a forbidden palace on each continent that would fix it. I think that would be a great fix and still keep us from having too many powerhouse cities.

Anyway, thanks for the thoughts. Hope the designers look at these pages (like the designers did on Max Payne, etc.)

CYa
 
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