Corruption; how to deal with it.

jack lummy

Chieftain
Joined
Jun 6, 2006
Messages
3
Hello all, and thank you for reading this.
Please excuse my english as i have not fully mastered it:p lol.

Im pretty much stuck with CIV III because of one reason only.
Its more of an "inclarity". perhaps you good people could help me with.

It is a well known fact,
building cities further away from the capital
results in more and more corruption
(which is a lame feature, i might add, but anyway).

Some things to do against corruption, ive been told,
is to connect these cities with the capital either by road, or harbor.
Or to build a Courthouse, or even more drasticaly,
build a forgotten Palace (kind of a Palace Pt.2).

But then i stumble against a big problem.

Corruption results into a VERY low production rate
if these cities ar a far deal away from my capital...
so how am i suppose to build a Forgotten palace which takes about...
100 or so turns??? There has got to be a better way.


How do you people do it,
what is the best strategy on building cities,
and improving these cities in a normal fashion.
Without having only one shield per turn.:sad:

Thanks, and hopefully somebody could help me with this matter.
 
Welcome to CFC jack lummy! :woohoo:

Which version are you playing?

You can build the FP in one turn using a great leader.
 
What to do about corruption is some what dependent upon the version you are playing. If it is C3 or PTW the FP can be build far from the capitol and done by hand or a leader.

If it is C3C, then just build it close to the capitoil, because rank corruption is not a big factor. You can then build it faster.

The other things you mentioned are all valid to one degree or another. In additon you have the specialist. They are very much better in C3C as you get more gold or beakers. You also have additinal specialist.

So players tend to irrigate far off cities ane use as many specialist as they can feed.
 
Thanks guys, im glad i decided to start posting.

I have neither one of the expansions, just CIV 3 version 1.29f.

The Trooper:
So what are the ways to get great leaders?

VMXA:
Specialist are settlers in a modern age?
does irrigating resolve some of the corruption problems?

I haven't got far into the game yet, plus im more worried about the corruption on other islands, so if you mean connecting cities with irrigation or so, it will not be possible.
 
Hi jack! :D

Military Great Leaders are spawned with a chance of 1/16 when an elite unit of yours wins a battle against another civ. In vanilla (which is the version of CivIII you are playing), MGLs can either form an army or rush the production in a city, adding all the missing shields at once. Using the latter feature to construct the Forbidden Palace in one turn is usually a very fortunate move.

Specialists are citizens of yours that do not work tiles. They can be either entertainers (make 1 happy face), taxmen (give 1 uncorrupted gold) or scientists (give 1 uncorrupted beaker). Since they do not work tiles and hence do not generate food, other citizens must make as much food as possible, which is why irrigation is important. Such scientist farms are the last resort in those areas that are completely corrupted.

Are you familiar with Ring City Placement? In vanilla, you will be stuck with two cores of productive towns, one around your capital and one around the Forbidden Palace. All those faraway towns will never be productive, courthouse or not - it´s sad but true. You can either turn these into scientist farms or use them to build settlers and workers. In any way it is helpful to not build mines there, since additional shields will be wasted, but to irrigate the land, because food will not be corrupted.
 
once again....Welcome to CFC, jack!:dance: :banana: (havent done that in a while...)

Build courthouses, police stations(C3C[?]), and the Forbidden Palace, they all reduce corruption. Also, there is the OCN, which is how many cities you can have before massive corruption kicks in.

Example:

You have 20 cities.
OCN is 15 cities for that size of map.
5 of your cities will be massively corrupt for the game and no courthouse/FP/police station will help it.

Usually after you pass the OCN, you make settlements called specialist farms, which is ICS(Infinite City Spacing), which consists of CxC, which is City tile City, to have as many specialists because they are not affected by corruption,you irrigate, like vmxa and Twonky said, to grow the city and get as many specialists. :)
 
usually, specialist cities are completely irrigated, because food doesnt' get corrupted, so you never bother mining tiles - just irrigate and bring up the population as much as possible.
 
In the Industrial Era you have the Communism gov't which reduces corruption dramatically, although the remaining corruption is then spread out more or less equally amongst your cities. I generally don't recommend switching to Communism, however, unless your civ is religious.
 
Wow.

Thanks guys, for all your advice and understanding.
Im usually playing standard size maps, and around 1000 AD i have about 20 cities if im not rushing.

Im still pretty bummered out about this corruption thing, but i guess ill just have to stomach it till one of them has a Forgotten palace. I'll take it from there.

Was there anything like Corruption in the first edition of Civilization? CIV1?
That game rocked bigtime, simple, basic yet it had everything it needed. Great times.
 
In my experience, the FP acts more like a super courthouse. It has very little affect on the surrounding cities, but eliminates all corruption in the city its built in. So I usually wait until I can find a city with excellent terrain, and build it there.

I also usually revolt to communism after espionage (for Secret Police HQ, which is a second FP), at least in warmongering games. It has a huge effect on faraway cities, letting them build courthouses over twice as fast as normal, which in turn lets them build police stations faster, and by that time, they have little enough corruption to be functioning cities.

But in the early game, you're really only stuck with specialist farms.
 
Build the FP as soon as possible, the sooner you have it, the more turns you will proffit from it before the end of the game, the more total proffit you'll have from it.

Even in Civ3 vanilla it is better to build it sooner rather than in a better location on the long run, maybe even more so than in C3C, becouse it wil reduce the corruption in surrounding cities too. In fact, you could still build your second core in vanilla, by relocating your real palace later.
 
The best way in my opinion is either democracy or communism both kill corruption.
 
nc-1701 said:
The best way in my opinion is either democracy or communism both kill corruption.

IMHO, Democracy is not worth it, the corruption decrease is about 5%,IIRC. And communism is mainly used in Industrial/Modern Age wars where Monarchy is a tthing of the past. Republic is usually the main government, but it doesent really do much about corruption. If you are playing [c3c], Communism helps tons when in wars because of the reduced corruption.:)
 
jack lummy said:
Corruption results into a VERY low production rate
if these cities ar a far deal away from my capital...
so how am i suppose to build a Forgotten palace which takes about...
100 or so turns??? There has got to be a better way.


How do you people do it,
what is the best strategy on building cities,
and improving these cities in a normal fashion.
Without having only one shield per turn.:sad:

Thanks, and hopefully somebody could help me with this matter.

Depends What Gov you have. Cash infusions will speed things up considerably. The production boosting and corruption reducing improvments can be rushed before the Forbidden Palce is started. I disband a unit before I rush each job to make the building cost drastically lower.

After a few turns Ive doubled, tripled, quadrupled my sheilds and soon after my population has risen a few notchs feeding the fire some more through production aimed worker placement . After a much shorter time then otherwise, I plant a Winter Palace, Interplol, Forbidden Palace or Summer retreat and soon after Im enjoying a new safe haven from the savage corruption the normally plagues colonys in far of lands.

Oh ya I guess I should mention, I play with multiple Forbidden Palace wonders. It takes care of the distance problem entirely.
It also gives the AI a better chance of eliminating corruption, I like a challange, I hate it when they build there forbidden palace beside the their capital, this way with 3 or 4 wonders its harder for them not to space things out right
 
jack lummy said:
Thanks guys, im glad i decided to start posting.

I have neither one of the expansions, just CIV 3 version 1.29f.

Then welcome to the wonderful world of CRP!
In the vanilla civ, the best way to deal with corruption is city ring placement.

Means you place all your cities at the same distance from the capital, so you'll get no rank corruption.
The distances are rounded to integers so there are usually plenty uncorrupted locations on a radius of 3 or 4 squares.
 
vmxa said:
What to do about corruption is some what dependent upon the version you are playing. If it is C3 or PTW the FP can be build far from the capitol and done by hand or a leader.

If it is C3C, then just build it close to the capitoil, because rank corruption is not a big factor. You can then build it faster.

The other things you mentioned are all valid to one degree or another. In additon you have the specialist. They are very much better in C3C as you get more gold or beakers. You also have additinal specialist.

So players tend to irrigate far off cities ane use as many specialist as they can feed.

@ Jack Lummy: Welcome to CivFanatics :) I don't mean to hijack this thread, but I have a question of my own for vmxa. Hope you don't mind. If you do, I'll just go start my own thread, but I thought it would be a waste.

@ vxma: Hi. You mentioned that corruption is handled differently in C3C. I have CivComplete, so I play C3C. Can you explain for me how corruption is different? I usually wait for a Scientific Great Leader to build my Forbidden Palace, but I usually never have any good luck getting one in a timely manner.

Again, to all: please forgive this small tangent. I don't want to hijack this thread. I just thought here would be a good place to ask this question.

Thanks, all.
 
@taipei_lad: I'm not vxma, but I think I can answer your question just as well.

In vanilla the FP acts like a 2th palace, the cities around it will have low corruption just like the cities around your real capital. It also removes all corruption in the city that builds it. The FP also dubbles your OCN, (optimal city number) Each city past the OCN increases the corruption of all cities in your empire. (but not enough to justify a stop on expansion, ever) so a higher OCN means less corruption.

In C3C it does not act as a second capital, it does still dubble the OCN and it still removes all corruption in the city that has it.

In vanilla, corruption depends on the distance from the capital (or FP) and the cities "rank" or how many cities are between it and the capital. This is why people place cities in more or less perfecr rings around the capital (or FP) so that lots of cities have the same rank.

In C3C the rank is a lot less importand, so you are better off just placing your cities where the land is the best, regardless of whether that makes a perfect ring around your capital.

In both cases I would build the FP sooner rather than later, in vanilla it would be nice to think of making a 2th core with rings around it, but you should do that by moving your real palace later, rather than trying to build the FP in some hopelessly corrupt far away city. The real palace is not a wonder and can be forrest/disband rushed.
I usually just build the FP, any SCI-Leader I may or may not get I would rather spend on a great wonder, say, pyramids... At diffeculties regent and above, you are less and less likely to get a SCI-leader at an early age, or at all.
 
@ MAS: Thanks, MAS. That explains a lot. :thanx:

@ Jack Lummy: Good luck with your Civving! If you have any more questions, there are some great people here to help you. Thanks to all. You guys rock! :rockon: :banana: :rockon: :banana: :rockon:
 
MAS said:
Each city past the OCN increases the corruption of all cities in your empire. (but not enough to justify a stop on expansion, ever) so a higher OCN means less corruption.

Not really. Except for the Communism gov't, cities ranked higher than OCN will have high corruption but will not affect the corruption of cities with a lower rank. What you want to be careful of is founding a new city with a low rank as it will increase the corruption of all cities with a higher rank.

In C3C it does not act as a second capital, it does still dubble the OCN and it still removes all corruption in the city that has it.

The FP city is actually capped at 30% corruption, however in practical terms this is not needed in C3C since you tend to build the FP fairly close to the capital anyway. Any given city will never be more than 90% corrupt. -10% for a couthouse, -10% for a police station. With both a courthouse and a police station, the FP city will not be more than 10% (30-10-10) corrupt.

In C3C the rank is a lot less importand, so you are better off just placing your cities where the land is the best, regardless of whether that makes a perfect ring around your capital.

Actually rank is more important in C3C than in PTW or vanilla. It tends to be the driving factor in corruption. In C3C the FP does not create a new set of ranks whereas before it did. The ring city placement exploit has been eliminated in C3C so that cities that are exact same distance from capital will no longer have identical ranks.
 
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