Corsica (Pasquale Paoli) from DMS's Civilizations for VP

Well I wasnt as big a fan of the ainu music, but I guess not all cultures produce music that I deem enjoyable
I can understand but Battaki, the war theme is still a piece of antology.
Did you play Pinappledan's last civ? Chola, I find the music, sublime.
 
Well I wasnt as big a fan of the ainu music, but I guess not all cultures produce music that I deem enjoyable :)

Indeed. For the new version of the Cajun / Louisiana custom civ, gwennog did all the work to include Louisiana Cajun / Mardi Gras music, for I am totally a newbie there. ^^'
 
V6 Online,

Game Balance:
  • Decrease of the Macchieri's :c5strength: CS to 24 and remove Attack Bonus (25) Promotion
  • Change GWAM events to make Corsica less Tradition oriented
    • GWriter : +1 :c5science: Science from GPTIs and +5 % :c5production: Production in all Cities for 15 turns, scaling with Era
    • GArtist : +1 :c5gold: Gold from Luxury Resources, +1 :c5food: Food from Bonus Resources and +4 :c5goldenage: GAP from WW for 15 turns, scaling with Era
    • GMusician : +5 XPs to all Units, +1 :c5faith: Faith from Specialists and +1 :c5culture: Culture to Strategic Resources for 15 turns, scaling with Era
Texts:
  • Correction and improvement of Pasquale Paoli Texts, thanks to Hinin
 
Hi, I am trying this wonderful civilization, I am just about to enter Renaissance. GMusician also provides GAP from WW just as GArtist does, at least after expending GM I see GAP from WW.
 
Hi, I am trying this wonderful civilization, I am just about to enter Renaissance. GMusician also provides GAP from WW just as GArtist does, at least after expending GM I see GAP from WW.
Hello AndreyK. Thank you to this return.
Indeed there is an error in the code at this level.

If you want to continue your game without this bug, you can delete in the DMS_CorsicaPaoli_GameDefines.sql this part :

upload_2022-2-23_19-36-9.png


Delete the cache and reload the save (eventually just before the use of the GM).
In any case, I will publish a new version very soon.

Thank you.
 
Hi, I tried your mod: pretty nice and interesting civ overall. Pretty funny for a Cultural based civ.
I wanted to try with More Components for VP, but 3rd and 4th component of the civ aren't showing properly: I can see it on Civilopedia, but it doesn't appear in Really Advanced Setup menu, and I still have the base monument instead Stantari.
 
Hi, I tried your mod: pretty nice and interesting civ overall. Pretty funny for a Cultural based civ.
Hello, thank you to try it and for your return.

I wanted to try with More Components for VP, but 3rd and 4th component of the civ aren't showing properly: I can see it on Civilopedia, but it doesn't appear in Really Advanced Setup menu, and I still have the base monument instead Stantari.
I don't know Really Advanced Setup menu, maybe this is the problem. Have you tried without? Do you play with the latest version of VP?
 
Hi, I tried your mod: pretty nice and interesting civ overall. Pretty funny for a Cultural based civ.
I wanted to try with More Components for VP, but 3rd and 4th component of the civ aren't showing properly: I can see it on Civilopedia, but it doesn't appear in Really Advanced Setup menu, and I still have the base monument instead Stantari.

Works for me. Think something wrong with your install.
 
I don't know Really Advanced Setup menu, maybe this is the problem. Have you tried without? Do you play with the latest version of VP?
I Tried without RAS. Nothing changed. Yes, I have the last version of VP.

Works for me. Think something wrong with your install.
I tried re-installing VP (using the auto installer - maybe I should do it manually?), Corsica-file, 4UC, nothing changed.
I will try doing something else now, maybe installing VP manually.
 
I Tried without RAS. Nothing changed. Yes, I have the last version of VP.


I tried re-installing VP (using the auto installer - maybe I should do it manually?), Corsica-file, 4UC, nothing changed.
I will try doing something else now, maybe installing VP manually.

Nevermind, I deleted all my mods and made a clean installation (also with EUI, because I didn't use it): works fine also with 4UC now.
 
I have a question regarding GM event. I play with EE, so for me it happened in EE, but I think it might easily happen in Industrial without EE.
I have 12 turns left for GM event which gives 2 faith for specialists and 2 culture from strategic resources, I am 2 or 3 turns in EE and I got GM, which triggered another event which gives 3 faith & culture. Previously I got only extension of this event, but now for 12 or 11 turns I get 5 f for specialists & 5 culture from strategics.
Is this intended?
 
I have a question regarding GM event. I play with EE, so for me it happened in EE, but I think it might easily happen in Industrial without EE.
I have 12 turns left for GM event which gives 2 faith for specialists and 2 culture from strategic resources, I am 2 or 3 turns in EE and I got GM, which triggered another event which gives 3 faith & culture. Previously I got only extension of this event, but now for 12 or 11 turns I get 5 f for specialists & 5 culture from strategics.
Is this intended?

It is intended, because the system relies on dummy buildings whose effect depends on the moment they are spawned. When the dummy buildings use the same scaling (for example, are from the Medieval and Renaissance Era), then the countdown before the effect disappears is simply prolonged. However, if the dummy buildings have different scaling (for example, one is from the Renaissance, and the other from the Industrial Era), the countdowns are counted separately, with effects stacking.

So, in you case, you'll have 12 turns with both effects (so 5 Faith from specialists and 5 Culture from SResources => 2 from the first dummy building, and 3 from the second), and then 3 turns with only 3 Faith and Culture.
 
Top Bottom