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Corsican Nation

Discussion in 'Civ5 - New Civilizations' started by Jaythekiller, Oct 8, 2010.

  1. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    Hello
    I've created a mod which adds Corsica as a playable civilization

    You can find it on the in-game mod hub (Look for "Corsica Mod") or here on the file database

    It's now stable and i will surely add some features

    Feel free to criticize,comment,make suggestions,etc...

    Here are some features :


    (V.1)

    _New civilization : Corsican Nation
    _New Leader : Pasquale Paoli
    _Unique Icons : Civilization,Leader and others
    _Unique Unit : Corsican Cavalry
    _Unique promotion (only for UU) : Hills Attack
    _Map : Mediterranean Sea (by myself)

    -----------------------------------------------------------------------------

    V.2 Change list

    _Removed introduction speech
    _New UU : Paoli Troops (instead of corsican cavalry)
    _New Unique Building : Caseddu (sort of granary)
    _Replaced Icon for unique promotion
    _corrected some typo

    -----------------------------------------------------------------------------
    V.3 Change list

    _Added a new trait: Man of the Enlightenment (Social Policies culture cost =-25%)
    _Added rivers and ruins to the map
    _World wrap disabled (!)
    _Fixed Paoli Icon in Civilopédia
    _Paoli troops are now 20 strength

    -----------------------------------------------------------------------------
    V.4 Change list (released)

    _Compatible with patch 1.0.0.62
    _Caseddu now only gives +2 food per hill tile
    _Added a smaller mediterranean map with 4 Civs and 6 city states

    -----------------------------------------------------------------------------
    Future plans :


    _Add terrain feature : scrubland
    _Add a custom unit
    _Balance adjustments
    _Polishing the map



    Thanks for reading

    Enjoy my mod :)




    ...
     
  2. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
  3. Mark Havel

    Mark Havel Chieftain

    Joined:
    Jul 14, 2010
    Messages:
    150
    Location:
    Lyon, France
    A fun stuff about Corsica would be changing the Civ trait to something related to their maquis, something like hiding the units in any hill or forest terrain from view by enemies.
     
  4. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    I appreciate much the idea, Mark :)
    I'm waiting they update terrain editor in order to create maquis (the english word is scrubland)
    I will make the unique unit invisible when it is in scrubland
    Thanks for the advice

    By the way,i like your pic ;)
    Fallout is a great game
     
  5. snipperrabbit!!

    snipperrabbit!! Chieftain

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    What the caseddu does ?
    Is it improving sheep output or something else ?
     
  6. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
  7. snipperrabbit!!

    snipperrabbit!! Chieftain

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    That's way overpowered ! May I suggest you to lower it to 1 plus an additional +2 on sheep tiles.
     
  8. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    I think it's not so overpowered, maybe it should gives only +2, but Corsica starting position is difficult in the included scenario (in comparison to opponents) and there are few hills tiles on most maps
     
  9. snipperrabbit!!

    snipperrabbit!! Chieftain

    Joined:
    Nov 23, 2006
    Messages:
    3,396
    Well, IMO +2 food kinda defeats the Iroquois UB by far while +1 make both on par. But, it is your mod and I don't want to interfere further. Bye !
     
  10. Jaythekiller

    Jaythekiller Chieftain

    Joined:
    Sep 15, 2006
    Messages:
    185
    Location:
    Ajaccio,Corsica,france (Europe)
    Sorry if i've been rough in my words (english is not my first language)
    I take your suggestion in consideration and I'm gonna update my mod (probably just after the patch release)
    Caseddu will just gives +2 food
     
  11. Fairfax

    Fairfax Chieftain

    Joined:
    Apr 28, 2013
    Messages:
    50
    Very good mod, even if a bit more so for me since I have corsican ancestry as well. :D
     
  12. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,303
    Location:
    Copenhagen, Denmark
    Hi,

    I've been planning on creating a Corsican civilization myself and just stumbled upon your mod. I was - of course - also making the leader Paoli, but other than that my plans for the UA, UB, etc. are as of right now very different from what you've made.
    A few questions though. Are your mod BNW compatible (I'm not at home right now, so can't check it out myself)?
    If not, are you planning to update it?
    Would you maybe be interested in collaborating on giving your civ an overhaul?

    As mentioned, I haven't check it out yet, but it seems you've put a lot of work into this mod, so it wouldn't really make any sense for me to make another one if you are planning on updating this ;)

    Edit: just read the thread a little more thoroughly, and it looks like your civ is "just" a scenario selectable civ. Is this correct?
     

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