Corsican Nation

Jaythekiller

Warlord
Joined
Sep 15, 2006
Messages
185
Location
Ajaccio,Corsica,france (Europe)
Hello
I've created a mod which adds Corsica as a playable civilization

You can find it on the in-game mod hub (Look for "Corsica Mod") or here on the file database

It's now stable and i will surely add some features

Feel free to criticize,comment,make suggestions,etc...

Here are some features :


(V.1)

_New civilization : Corsican Nation
_New Leader : Pasquale Paoli
_Unique Icons : Civilization,Leader and others
_Unique Unit : Corsican Cavalry
_Unique promotion (only for UU) : Hills Attack
_Map : Mediterranean Sea (by myself)

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V.2 Change list

_Removed introduction speech
_New UU : Paoli Troops (instead of corsican cavalry)
_New Unique Building : Caseddu (sort of granary)
_Replaced Icon for unique promotion
_corrected some typo

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V.3 Change list

_Added a new trait: Man of the Enlightenment (Social Policies culture cost =-25%)
_Added rivers and ruins to the map
_World wrap disabled (!)
_Fixed Paoli Icon in Civilopédia
_Paoli troops are now 20 strength

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V.4 Change list (released)

_Compatible with patch 1.0.0.62
_Caseddu now only gives +2 food per hill tile
_Added a smaller mediterranean map with 4 Civs and 6 city states

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Future plans :


_Add terrain feature : scrubland
_Add a custom unit
_Balance adjustments
_Polishing the map



Thanks for reading

Enjoy my mod :)




...
 
A fun stuff about Corsica would be changing the Civ trait to something related to their maquis, something like hiding the units in any hill or forest terrain from view by enemies.
 
I appreciate much the idea, Mark :)
I'm waiting they update terrain editor in order to create maquis (the english word is scrubland)
I will make the unique unit invisible when it is in scrubland
Thanks for the advice

By the way,i like your pic ;)
Fallout is a great game
 
I think it's not so overpowered, maybe it should gives only +2, but Corsica starting position is difficult in the included scenario (in comparison to opponents) and there are few hills tiles on most maps
 
Sorry if i've been rough in my words (english is not my first language)
I take your suggestion in consideration and I'm gonna update my mod (probably just after the patch release)
Caseddu will just gives +2 food
 
Very good mod, even if a bit more so for me since I have corsican ancestry as well. :D
 
Hi,

I've been planning on creating a Corsican civilization myself and just stumbled upon your mod. I was - of course - also making the leader Paoli, but other than that my plans for the UA, UB, etc. are as of right now very different from what you've made.
A few questions though. Are your mod BNW compatible (I'm not at home right now, so can't check it out myself)?
If not, are you planning to update it?
Would you maybe be interested in collaborating on giving your civ an overhaul?

As mentioned, I haven't check it out yet, but it seems you've put a lot of work into this mod, so it wouldn't really make any sense for me to make another one if you are planning on updating this ;)

Edit: just read the thread a little more thoroughly, and it looks like your civ is "just" a scenario selectable civ. Is this correct?
 
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