#### hhhhhh

##### Prince

- Joined
- Jul 18, 2020

- Messages
- 527

I thought I understood the cost of Great Persons in the game, until something unusual happened.

This is what I knew - On standard speed classical GP cost 60 points, and medieval GP cost 120 points on Medieval era, but if they appear in classical era it's 155 points. And Renaissance GP will cost 610 points if they appear in classical era. Basically I'm aware of the cost and era penalty.

However the following happened to me, twice - sometimes the first GP of an era cost 2x of what the table predicts and when I'm leading in points and reject the first GP of the era, the next two are half of the cost of the first one. I had rejected a classical admiral which cost 80 points on quick speed, and when another player took it, the next ones cost 40. And I had rejected an industrial engineer that cost 560 points on quick speed, and when another player took it, the next ones cost 40.

Is there any mechanism I'm missing making the first GP cost 2x but the next two cost are as predicted by the table?

Mod-wise in case anyone asks... the classical admiral case was on a 2x mod, so I thought 80 points is given by that 2x mod but then the next two only cost 40. The industrial engineer case was not on any mod, so that the cost of 560 points is 2x of what I expected.

This is what I knew - On standard speed classical GP cost 60 points, and medieval GP cost 120 points on Medieval era, but if they appear in classical era it's 155 points. And Renaissance GP will cost 610 points if they appear in classical era. Basically I'm aware of the cost and era penalty.

However the following happened to me, twice - sometimes the first GP of an era cost 2x of what the table predicts and when I'm leading in points and reject the first GP of the era, the next two are half of the cost of the first one. I had rejected a classical admiral which cost 80 points on quick speed, and when another player took it, the next ones cost 40. And I had rejected an industrial engineer that cost 560 points on quick speed, and when another player took it, the next ones cost 40.

Is there any mechanism I'm missing making the first GP cost 2x but the next two cost are as predicted by the table?

Mod-wise in case anyone asks... the classical admiral case was on a 2x mod, so I thought 80 points is given by that 2x mod but then the next two only cost 40. The industrial engineer case was not on any mod, so that the cost of 560 points is 2x of what I expected.

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