aeldrik
from CIV1 to infinity
here a few Ideas, since having each and every unit costing 1 Gold/Turn is unrealistic
1/the cost in gold should be dependent on the type of goverment
2/ A conscript unit should be cheaper then a Elite Unit
3/ More advanced Units should be more expenive (depending on the era)
4/ Mechanized Units as well as ships and planes should be more expensive then foot units
The cost of Spying should also be reduced since one would have less money, available
here is what a unit would f.e. cost:
In the ancient times, a regular or conscript Unit should be free, a veteran cost 1 Gold, an Elite Unit 2, ships should cost one more then normal units.
In the middle ages, a regular unit should cost 1, veteran 2, elite 3 and ships cost one more then normal units
In the Industrial Era, a conscript cost 1 (this is the first era where you can recruit them),
regular 2, Veteran 3, Elite 4, planes 5, Mechanized Units and ships should cost 1 gold more per Unit to maintain then normal Units
In the modern Times, a conscript cost 2, Regular 3 Veteran 4, Elite 5, planes 6, again Mech Units and ships one more then normal Units
artillery should always cost one as much as an Elite Unit
In praxis, this would make it a lot more realistic, since Economic factors would limit the number of units, and ending this awfull gameplay where the smallest CIVs on the map have 50+ subs going around ( a sub would now cost 5-6 gold/turn to maintain), making the game as slow as possible, and would make it much more difficult to research techs in the minimum possible time. Let's be honest, the way now one has 5-10 Units in every city + a lot of units on the field waging war is unrealistics, most cities on earth are not constantly protected by so many soldiers....
I hope some of you agree with this, maybe for CIV4...
1/the cost in gold should be dependent on the type of goverment
2/ A conscript unit should be cheaper then a Elite Unit
3/ More advanced Units should be more expenive (depending on the era)
4/ Mechanized Units as well as ships and planes should be more expensive then foot units
The cost of Spying should also be reduced since one would have less money, available
here is what a unit would f.e. cost:
In the ancient times, a regular or conscript Unit should be free, a veteran cost 1 Gold, an Elite Unit 2, ships should cost one more then normal units.
In the middle ages, a regular unit should cost 1, veteran 2, elite 3 and ships cost one more then normal units
In the Industrial Era, a conscript cost 1 (this is the first era where you can recruit them),
regular 2, Veteran 3, Elite 4, planes 5, Mechanized Units and ships should cost 1 gold more per Unit to maintain then normal Units
In the modern Times, a conscript cost 2, Regular 3 Veteran 4, Elite 5, planes 6, again Mech Units and ships one more then normal Units
artillery should always cost one as much as an Elite Unit
In praxis, this would make it a lot more realistic, since Economic factors would limit the number of units, and ending this awfull gameplay where the smallest CIVs on the map have 50+ subs going around ( a sub would now cost 5-6 gold/turn to maintain), making the game as slow as possible, and would make it much more difficult to research techs in the minimum possible time. Let's be honest, the way now one has 5-10 Units in every city + a lot of units on the field waging war is unrealistics, most cities on earth are not constantly protected by so many soldiers....
I hope some of you agree with this, maybe for CIV4...