- Joined
- Oct 5, 2001
- Messages
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OK - Thank-you all for the feedback in the "planning games in advance" thread. I've distilled down the responses into a format that I hope will keep at least a few of you happy. We will not post civs and difficulties months in advance but we will:
So:
Conquest 05: INCA
Class Bonuses / Handicaps:
Conquest class: Start with a second scout (normal, not chasqui). They also get an extra 50 gold.
Predator class: AI Unit support increased to Monarch level, All AI Start with 4 defensive units and 2 offensive ones.
Starting Screenshot:
Minimap:
- Post most of the relevent details in the first post (As a minimum, screenshot, civ and difficulty). Other stuff will be posted too (world setup etc), but the class bonuses might be a bit later, 'cause I don't tend to set them until a day or two before release).
- Oscillate difficulties, trying to keep the COTM and the Classic games out-of-sync.
So:
Conquest 05: INCA
- Difficulty: Regent.
- Map size: Standard.
- World Age: 3 billion years.
- Climate: Wet and temperate (IIRC).
- barbs: Restless.
- Land form: Pangaea.
Class Bonuses / Handicaps:
Conquest class: Start with a second scout (normal, not chasqui). They also get an extra 50 gold.
Predator class: AI Unit support increased to Monarch level, All AI Start with 4 defensive units and 2 offensive ones.
Starting Screenshot:
Minimap: