templar_x
usually walks his talks
Really absolutely not happy with this set-up. Sorry, but whatever the idea behind it was, I think it totally failed.
Deity is my favourite level, and I love a challenging start. In an COTM? Less so. A competition always makes the random (luck / unluck) events show. But ok, if there is a good story behind it, maybe even in a COTM. However, I cannot see the story here at all:
-England not being coastal
-having to guess the direction (which I think I did), to find the right settling spot (which I think I did), but then it is still quite the weak start? What is the story here?
-an extra wonder that you have literally no meaningful chance to build
-two Deity AIs very close with you on the starting "continent", which will most certainly attack you at a time when you can hardly be ready for it. And yes, I have played so many Deity games like that, that I am very sure about this.
So, sorry, I won´t continue this game, and I am very critical about this game. But still thanks for putting your time and effort into it, for sure!
t_x
COTM127
Initial moves:
What a strange Deity start.
Walk towards the river, then worker on mountain, settler to sea, and finally in 3850 i found London next to the bg cow. Still quite weak for Deity…
Builds:
Curragh, gran, then settlers with combo stuff
Science full throttle on Wri
3700 already a Scandinavian warrior finds me
3550 and curragh already finds green borders in the north
3500 trade with Celts, then Ragnar
3350 meet Germany, trade CB
3200 meet Japan
3050 granary built
2850 first settler
2710 2nd town 411
2590 second settler
2550 trade for MAS and trade it to my continent, so that hopefully it will be built there
2510 3rd town 477
2310 settler
2190 4th town 211
Seemingly i am first to Writing
1870 Japan DOWs me, Germany builds Stonehenge
1830 5th town 44447
Wri no longer a monopoly on my continent, now the race starts
Germany also DOWs me
1790 settler
1625 found 1111111
New settler
1575 lose 4th curragh sea battle in a row
Found 88
1550
IBT Celts DOW out of nowhere, no demands! Delays CoL
1525
CoL in, Philo next <10
Losing towns, losing material… the game crashes with F1, and i call this a game. Not a good one though.
I can´t see the idea behind the little food in the core, the off coast start, the extra shields on cow and tobacco, the weakened but extra close neighbours... just can´t see it. so i let it be (even though I still might manage the full Republic sling in this game!).
T_x
Deity is my favourite level, and I love a challenging start. In an COTM? Less so. A competition always makes the random (luck / unluck) events show. But ok, if there is a good story behind it, maybe even in a COTM. However, I cannot see the story here at all:
-England not being coastal
-having to guess the direction (which I think I did), to find the right settling spot (which I think I did), but then it is still quite the weak start? What is the story here?
-an extra wonder that you have literally no meaningful chance to build
-two Deity AIs very close with you on the starting "continent", which will most certainly attack you at a time when you can hardly be ready for it. And yes, I have played so many Deity games like that, that I am very sure about this.
So, sorry, I won´t continue this game, and I am very critical about this game. But still thanks for putting your time and effort into it, for sure!
t_x
Spoiler :
COTM127
Initial moves:
What a strange Deity start.
Walk towards the river, then worker on mountain, settler to sea, and finally in 3850 i found London next to the bg cow. Still quite weak for Deity…
Builds:
Curragh, gran, then settlers with combo stuff
Science full throttle on Wri
3700 already a Scandinavian warrior finds me
3550 and curragh already finds green borders in the north
3500 trade with Celts, then Ragnar
3350 meet Germany, trade CB
3200 meet Japan
3050 granary built
2850 first settler
2710 2nd town 411
2590 second settler
2550 trade for MAS and trade it to my continent, so that hopefully it will be built there
2510 3rd town 477
2310 settler
2190 4th town 211
Seemingly i am first to Writing
1870 Japan DOWs me, Germany builds Stonehenge
1830 5th town 44447
Wri no longer a monopoly on my continent, now the race starts
Germany also DOWs me
1790 settler
1625 found 1111111
New settler
1575 lose 4th curragh sea battle in a row

Found 88
1550
IBT Celts DOW out of nowhere, no demands! Delays CoL

1525
CoL in, Philo next <10
Losing towns, losing material… the game crashes with F1, and i call this a game. Not a good one though.
I can´t see the idea behind the little food in the core, the off coast start, the extra shields on cow and tobacco, the weakened but extra close neighbours... just can´t see it. so i let it be (even though I still might manage the full Republic sling in this game!).
T_x