Class:
Open
Goal:
Fast domination
Starting out
After moving the Worker east, I saw no reason to move the Settler and
so founded Entremont on the spot. I have two contradictory research
goals, Iron Working and The Republic, and also two contradictory build
interests, Settlers and Gallic Swordsmen. Since the latter aren't
available from the start anyway I decided to start with researching
towards The Republic and creating a six-turn combo Settler factory in
Entremont. Building Warriors appear to make sense, since they can
first act Military Police and protection agains Barbarians and then be
upgraded to Swordsmen. We also need an early Warrior to go search for
neighbours so we can trade Technologies. Research Alphabet on full.
Worker moves
I decided to first mine a Bonus Grassland and then put one load of
timber into the Granary and the second into the first Settler. Cutting
down the only forest by the river while anticipating a six-turn
factory (where a forest could be worked on every turn) was a hard
decision, but as it turned out we had a surplus of shields and could
work other commerce-rich tiles wasting some food.
east
irrigate Wine
road Wine
north-west
mine BG
west
cut Forest
south-west
cut Forest
east
north-east
road BG
Build order in Entremont
I started out working the Bonus Grassland by the river and changed
over on the turn where the Wine was irrigated. This created a shield
deficit which was then payed back by the bonus Forest worked on
population growth next turn. The Warrior was thus delayed one turn
compared to working the Bonus Grassland all the time, but population
growth came earlier and we could net one gold from Wealth.
Wealth one turn
Warrior
Granary
Warrior
Settler
Settler
Warrior
Worker
Settler
Scientific Progress
2630 BC Alphabet
1475 BC Code of Laws
1830 BC trade Warrior Code, The Wheel
1600 BC trade Bronze Working
1500 BC trade Iron Working, Masonry
1300 BC Philosophy, The Republic, trade Map Making, Mathematics, Horseback Riding
1275 BC Republic
1100 BC Iron, start upgrading
510 BC Middle Ages
I gifted the Greeks into the Middle Ages, they got Feudalism. Persia
researched Polytheism as fast as I did and got Engineering.
Expansion
Barbarian attacks were something of a nuisance. Having a few Warriors
payed off also in terms of pots of 25 gold.
4000 BC Entremont
2590 BC Alesia
2470 BC Lugdunum
2070 BC Camulodunum
1725 BC Richborough
1550 BC Verulamium
1475 BC Gergovia
1350 BC Augustodurum
1300 BC Agedincum
1225 BC Eboracum
1050 BC Burdigala
975 BC Cataractonium
925 BC Lapurdum
800 BC Ratae Coritanorum
Diplomatic Events
Trying to find the neighbours turned out to be much more difficult and
slow than expected. Curraghs had to aid the lone Warrior.
2030 BC Greece
1830 BC Persia
1600 BC Rome
1050 BC Zulu
Quick Start Challenge Results
11 Towns
31 Citizens
3 Settlers
10 Workers
4 Warriors
5 Gallic Swordsmen
1 Curragh
3 Galleys
Missing Construction, Currency, Literature, Polytheism and Monarchy.
Roman War
In 1050 BC I landed the first two Gallic Swordsmen on the Roman
continent, which was not completely claimed by Roman culture. While I
was waiting for a few more mines to finish before kicking off the
Golden Age, Persia surprisingly in 850 BC demanded The Republic and on
my refusal declared war. War happiness came in handy. I gifted Rome
The Republic, declared war and captured Antium. The Persians never
made it to my island and at some point I sold them peace.
The Golden Age was used to capture all of Rome and produce masses of
Gallic Swordsmen and a few Galleys. Entremont produced a Swordsman
every two turns at 20 spt. I made and broke two peace deals each
giving two cities to increase the pace. I met Spearmen, Warriors,
Archers and two or three Legionaries but no counter-attack. As often
on Emperor level, I had some moments of improbable outcomes of
attacks. Especially Elite troops were out of luck and tended to die on
their always easy targets. Promotions were very rare and my upgraded
regular Warriors mostly stayed regular.
Unfortunately, the Romans snuck out a Galley towards Persia towards
the end of the war, so the Persians learned of my treacherous ways.
A New Era, A New War
As I entered the Middle Ages, I captured the last Roman city and
landed my troops on the Persian continent. As the new era dawned, I
killed the Roman Settler-Warrior pair outside Hamadan, destroying the
Romans, declared war on the Persians and captured the city itself.
With eight Gallic Swordsmen in a city on the south-western tip of the
Persian island, I'm luring the Immortals into the cold, cold killing
ground of the Persian tundra and picking them off one by one. There are
no Horsemen. Little does Xerxes care, that in the mean time, other
troops are shipped from the Roman island towards the northern part of
Persia...