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[C3C] COTM132 Inca Regent - Final Spoiler - Game Submitted

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Jul 3, 2017.

  1. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,962
    Location:
    Vienna, Austria
    This is the thread where you tell us how you did - win, lose or retire.

    Only read or post in this thread when your game is ended and successfully submitted.
     
  2. Scratcher

    Scratcher Emperor

    Joined:
    Jan 14, 2003
    Messages:
    1,450
    Location:
    Deep in the Jungle
    Domination victory 780ad
    Firaxis 5626
    Jason 10322

    I researched as quickly as possible for navigation, then Chivalry (for knights), then Military Tradition( for cavs). Then research was set to 0% and research was done by scientists. At the end of the game I was 2 turns from entering the IA.

    India was already toast at the beginning of the MA, and I took my time to finish them off while settling the continent. Once I completed Navigation and had safe passage to the other continent I was ready to ship knights and settlers to attack the Mongols. After the Mongols were pushed right back, I had cavs to take out the French, and the majority of the Dutch.

    I couldn't believe how badly the AI played, hardly producing any advanced units. On my continent, Portugal produced one swordsman, and China and India only Spears / Archers / Warriors. The Mongols were no better, the French mustered maybe 3 horsemen, and only the Dutch put up any resistance with a dozen or so Swiss Mercs.

    Scratcher
     
  3. Paul#42

    Paul#42 flyball chaser

    Joined:
    Oct 27, 2004
    Messages:
    4,474
    Location:
    Hamburg
    Conquest Victory 600 AD
    Firaxis score: 6046
    Jason score: 10834
    Time played: 15:25:51

    I went for Republic sling shot and then chivalry, spitting out settlers and horses. Then I made money for upgrades.

    By the time I had conquered our starting continent I realised I'd need either navigation or The Lighthouse to conquer the world.
    Needing the commerce for upgrades I built TGH in a 10-13spt town, it took awfully long. Emassing horses while waiting for TGH I also built Leos. And ToA to fill the spaces and prevent flips.

    Some 70 horses waited for upgrade and shipping, 3500g total in my bank :eek: - I had even built markets in my core towns.
    I was extremely lucky leader fishing, the first elite battle got me one, I rushed FP in a core town by the flood plains for a 1-turn-worker factory in the GA.
    I researched engineering (to cross rivers more quickly) and invention (for Leos).

    Then, 300 AD(?) with ten knights in range I dowed the Dutch who where about to get their UU (I had to fight a single one) and allied everbody else. Then I blitzed the Mayas and finally French and Mongols at once. :hammer:
    All captured and rushed workers built roads, even in swamp and jungle.
    Getting knights over was easy, I had also some 30 ships. I stopped ship-chaining due to time trouble (real life struck), set ships on automove and had a decent stream of knights (8 per turn) joining the battle fields.
    I rushed temples and settlers to fill the gaps and was close to domination limit when the final towns where captured.

    It was a fun game and at times I even managed to focus on my goals (which is unusual).
     
  4. supersova_SU

    supersova_SU Warlord

    Joined:
    Jun 1, 2004
    Messages:
    147
    Location:
    Siberia
    Domination
    Game date: 640 AD
    Firaxis score: 5687
    Jason score: 10496
     

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