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[C3C] COTM150 Spain, Deity -- Spoilers

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Dec 18, 2019.

  1. Più Freddo

    Più Freddo From space, earth is blue

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    Messages:
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    Location:
    Vienna, Austria
    COTM150 Spain, Deity
    Cadaques.jpg
     
  2. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
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    Messages:
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    Location:
    Vienna, Austria
    In this game, you will rule over the Spanish, who are Religious and Seafaring and start the game with the knowledge of Alphabet and Ceremonial Burial. This is a Deity-level game. The Spanish Unique Unit is the Conquistador, a weaponized kind of Explorer.

    This is your starting position:

    COTM150.jpg

    Scope of the Game

    Map size: Large
    Map topology: Archipelago, 80% ocean
    Rivals: Seven handpicked
    Barbarians: Roaming

    The game is released on January 1, 2020.
    Submissions are due by March 31, 2020.

    PLEASE NOTE THE DATE!

    Game Release Page

    Game release page

    Spoiler Limit

    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!

    (This limit will be changed as the game progesses.)
     
    Last edited: Feb 19, 2020 at 3:02 AM
  3. Captain_Jack

    Captain_Jack Chieftain

    Joined:
    Dec 2, 2018
    Messages:
    90
    Gender:
    Male
    Location:
    Indiana
    I am eager to hear the opinion of the experts. Flood plains in plain view and to the south indicate a good chance at rapid early settler development. Is disease from the flood plains disabled?
    I suppose I would settle in place, build a second city on the hill to the west and then hopefully a third city on the river to the south. Longer-term I might hope for the Statue of Zeus since I see ivory nearby.
     
  4. Più Freddo

    Più Freddo From space, earth is blue

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    Location:
    Vienna, Austria
    Yes, disease is disabled.
     
  5. Lanzelot

    Lanzelot Moderator Moderator

    Joined:
    Jun 25, 2007
    Messages:
    5,703
    Location:
    Heidelberg
    As usual for floodplain positions, there is a certain lack of production, so I would keep the hill for the capital.
     
  6. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
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    Location:
    Vienna, Austria
    OCN or Size 12

    Spoilers are allowed covering the game up until reaching the optimal city number, i.e. being allowed to build the Forbidden Palace, or reaching the size 12, in one of your cities, whichever comes earlier.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  7. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
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    Location:
    Vienna, Austria
    Middle Ages

    Spoilers are allowed covering the game up until reaching the Middle Ages. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  8. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,837
    Location:
    Vienna, Austria
    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  9. Captain_Jack

    Captain_Jack Chieftain

    Joined:
    Dec 2, 2018
    Messages:
    90
    Gender:
    Male
    Location:
    Indiana
    COTM 150 SPAIN

    3950 A.D. el Cuna d’Espana is founded on the closest hill as suggested by Piu Freddo.

    A large arichipalago map, hmmm. Maybe I’m alone on my island and can use the flood plains to quickly produce settlers. Should I research Mathematics and build the Statue of Zeus for both culture and protection? My natural inclination is to strive for a 20k city, but experience tells me I will fail and the land does not look conducive. My first build is a warrior.

    I am seafaring. I will look to build my second city on the coast, build a Curragh, and set out to meet the seven pre-selected enemies. I will probably grow to hate them all.
    I am also commercial. That does not influence my strategy at all.

    3600 A.D. My first blunder. I had research set to 0%. No wonder I was making no progress in my science. It is perhaps unbelievable that it took me a few turns to figure this out. I decide to research writing and try the beeline to the Republic.

    2670 B.C. Barcelona is founded on the coastal hill to the west. I set to build a Curragh.

    2310 B.C. A black year in the history of Espana. El Cuna is pillaged and our nascent settler slaughtered. I relied too much on the civility of “roaming” barbarians. At least I was able to save my worker. Not all is lost though; my Curragh sets sail to circumnavigate my island and see the world.

    1300 B.C. I’m up to four cities, but I’m being pillaged by barbarians on land and sea. I have lost four curraghs to barbarian attacks and one warrior. And my cities have been pillaged twice. I have not built barracks so my units are green, but perhaps that will change.

    875 B.C. The Republic is established. I manage the fabled slingshot, and my Curragh is in sight of a neighboring continent. The Barbarians on my continent are most troublesome, but I see that I am entirely alone on what seems to be a plush island so I MUST fill it up and keep the others away.

    730 B.C. I make contact with England just before my Curragh is destroyed by barbarians. I give the English Philosophy and Code of Law for Iron Working, Masonry, and 40 gold. I set my own research to Mathematics.

    230 B.C I was swimming laps in the morning, thinking of my empire, and realized “Fool, you must build more curraghs and meet your neighbors!” I did, went west, and met Ragnar at sea. We traded my Code of Laws and 30 gold for his The Wheel and Pottery. He has galleys, I have still curraghs. So much for my seafaring expertise.

    230bc.jpg

    In the southern sugar fields barbarians are spawning madly (shown above). My settler was being escorted to the shore but was forced to build a city right on the cane fields before he was destroyed. I can foresee the barbarians pillaging my towns and taking all my money so I buy Horseback Riding from the English for all my gold (200) and 1 gold per turn. Better to give it to snooty Elizabeth and get something for it than to lose it to the barbs with nothing in return.

    The English have the Republic and the Vikings will soon meet them. I trade Ragnar The Republic for Mysticism, Construction, and 149 gold (all his gold). Perhaps I am selling low, but I fear he will trade with Elizabeth instead and leave me out of the loop.

    I am now almost caught up in technology and I am close to getting Literature. Perhaps that will be a good trading tool. Meanwhile I have discovered Mathematics and have set my Alpha City (la Cune d’Espana for me, not Madrid) to developing the Statue of Zeus. That is giving up many settlers, but I have made the decision to get some culture and power with the wonder. I don’t know if I have made the right decision.

    170 A.D. England demands Literature but will not trade for it. I refuse and she declares but she never sends any troops to attack. Soon after the Vikings get frisky and Spain enters her first period of warfare:

    310 A.D. – 430 A.D. The Viking War

    Viking troops fortify in my territory. I demand they withdraw but instead they declare war. By now they have four cities on my island, and I enter the Middle Ages at war with my neighbor. I destroy one of their towns and take the other three to gain sole dominion over my mini-continent. I then settle for peace on even terms. Meanwhile, the English….



    170 A.D. – 560 A.D. The English invasion

    While I am battling the Vikings with much loss of Scandinavian blood and much less loss of sangre the English are waging a mostly silent war. They declare in 170 A.D., but send no troops until about 500 A.D., then three galleys with a medley of six units land on my eastern shore. I have already settled peacefully with Ragnar so my troops are free and I kill all the invaders on the beach and we score a major victory for the people. Still Elizabeth will not settle for peace on even terms but I am war weary. I give her 60 gold for peace.

    There is an island to the east with horse. I begin to build a galley and settler to put a settlement there. I hope it is not too late. I realized this morning when I awoke that I should have done this sooner. I do love cavalry, and who can say anyone would trade me horses.

    670 A.D. Three galleys sink as I try to explore my world. Either my sailors or their Captain are incompetent. It must be me since I see the seas poluted with Viking and English vessels. I still have my one galley trying to get to horse island. If it succeeds I am done with galleys. I will wait for the others to find me. And this year the Incans find me and offer me contact with France for 80 gold. I try to pay less, but maybe it’s worth it. Finally I disband three regular warriors. I am having money problems and that is 6 gpt that I save. I should have done it long ago. I have 71 military units and only around 31 are supported. I’m expecting trouble on Deity, but the expenses are killing me.

    Meanwhile I have been introduced to the Ottomans (for a fee). I am actually doing pretty well, middle-of-the-pack and happy for it. I offered Jean d’Arc a very reasonable trade I thought, but no. I don’t even really want Monarchy and would just stay in Republic but she won’t take the deal. The power rankings below are promising, but everything could be destroyed by an aggressive, hostile Civ. I am anxious.

    760 A.D. – 1060 A.D. The Second English Invasion

    When will I learn? Elizabeth demands 30 gold as tribute and I tell her to shove it up her Royal arse. She declares and quickly destroys the fledgling city I created to export horses to the homeland. Oh well. Is it really better to die on your feet than live on your knees? We shall see; Puerto Caballero would have eventually been taken anyway. In her last invasion I spawned a great leader. I make an army of Medieval Infantry and gain a victory with my army. Two landing parties are destroyed and I buy peace for 60 gold – twice what I could have had it for before I lost my horse town.

    Look On My Works Ye Mighty and Despair: The Spanish Chastisement

    1150 A.D. – 1275 A.D. The two leading nations demand trivial tribute and I refuse again. What was I thinking? Both Inca and England declare, but I am confident presently in my ability to beat back their landing forces. If we were on a pangea I would certainly not be so defiant. I do destroy their initial landing forces, but they have so many seagoing vessels. So many. Eventuallly they land hordes of units at multiple points on my island and my cities begin to fall. Then the lesser nations smell blood and join in the attack: Portugal declares, lowly Ottoman declares, they all want to pick at my carcass.
    ganging up.jpg
    Santiago falls to the Incans and is heavily, heavily reinforced. I must concede that point, and I settle with them for 9 gpt. Perhaps I can retake that city someday, perhaps not. I do make some trades with France and America and get them to declare war on England. That might take some of the heat off.

    In the northwest Ragnar’s Lament is about to fall to England. I abandon the city rather than give them a toehold and I manage to kill their landing force. Their ships are ravaging my shores, but I have metallurgy now and I begin build coastal fortresses on my perimeter, but even those are destroyed by the bombarments. I must have peace with England soon. I am nearly out of Ancient Cavalry and my forces are dwindling.

    Note: Piu Freddo said to have offensive units mostly. I see the point. My musketman have done nothing so far, and offensive units are needed to drive the enemy off my island.

    Eventually they all tire of war and I buy them off with gold. All except Lizzie. She persists invading for three more sallies and I beat them all down, then she finally entertains my envoy and pays me for peace! That makes no sense.

    Peace at last! I am able to trade for horses and I build a conquistador; I could use a golden age almost as much as cavalry.

    1320 A.D. I establish an embassy in the four nations where I was previously unrepresented.

    1420 A.D. I enter the Industrial Age. Inca demands 70 gold and territory map, and I give in to his demand. I don’t want war with the #1 nation now. No way. My people are happy and I have my luxury slider set at 0%; that surprises me. I research steam power so I can put my idle workers to laying track.

    1455 A.D. Ragnar demands 33 gold, I give it to him. I think “why not?”. I discover Steam Power. What? I can’t build railroads? The only coal is just out of reach and in Ragnar’s territory – Hammerfest, a city I once owned but he built. Should I attack? I have troops poised on the border for defense and I could unleash them. I save the game and and will think about it today, but I’m pretty sure I must attack or wither.
    1650VikingWar.jpg
    1490 A.D. You Don’t Tug on Superman’s Cape

    Portugal offers me an alliance against Inca and will pay me 260 gold. Santander borders Hammerfest and I want that city too, so I accept. Blunder! Hordes of my medieval infantry die at gates of Santander and my Cavalry bounce off the city walls. I nearly have it, and reduce it to a size 1, but it is reinforced heavily by sea and the attack must be called off. America joins the alliance against me and I recruit the Ottomans to my side. The only hope is that Inca is at war with everyone and I have an army landed on their continent to harass them and instigate for peace. As a sign of my troubles they are bombarding my army of swordsmen with a B-52.

    I send an army via galleon to harass America but it is unreachable! The northern continent is a huge sandbar preventing me from sailing north. I don’t see any way I can reach America without building a city on the sandbar’s north and south shores. And yet we can trade. Puzzling.


    1520 A.D. Inca accepts peace for 50 gold. I still came out behind, but I am happy to end this foolish war. The only nation so far that can trade me coal is Scandinavia and they will not. I move out of Mobilization back to normalcy. I build Riflemen and hope for coal. I am still at war with America.

    I am wasting food in my core cities. This is a new concept to me. I send my workers to convert the fertile fields to mines.

    1650 A.D. The Great Viking War begins…

    The Vikings declare war on me. Nasty Ragnar, but this hostility is not unexpected. In real life all nations may thrive and one does not need to preeminent, but Civ3 is not real life. Hammerfest, a constant thorn in my side and on my island, is the only source of coal and vital to my growth. My generals received this declaration of war gleefully. They know my weaknesses: I am too averse to declaring war myself and they are happy that my hand was forced. I have recently developed Replacable Parts and I am building infantry. Of course I have no rubber, but Her Majesty deigned to trade it with me.

    This war will be the making or the breaking of Espana.

    After great loss of life I take Hammerfest! It has been reduced to size 1, and England was threatening to take it first. My army scored the victory, but it was very close. But I made two crucial blunders:

    1) I had already destroyed the roads to the coal. That meant I can’t start building railroads, and it inhibited my access to the city during the attack so it was unwise to do that.
    2) I worried Hammerfest would culture flip back to Scandinavia so I abandoned it. I had a settler ready to build a city, BUT THE COAL WENT OVER TO INCAN TERRITORY AND AN ENGLISHMAN IS WHERE I WANT TO PLANT MY SETTLER. ****!

    But it turned out alright in the end. Scandinavia took peace on easy terms and Inca traded me coal then went to war with England forcing the English infantry to move. I was able to build my city, Nuevo Hammerfest, right near the coal and it converted to my territory. That was a saga, but I finally have my own supply of coal. No horses still, but they are becoming obsolete.

    Now that I have won a war against Scandinavia and taken the coal on my continent may I achieve victory? I set my research towards the United Nations and dream of victory.

    1730 A.D. Inca, England, and Scandinavia have let our trade deals lapse and will not renew. I have neither horse nor rubber. I upgrade a medieval infantry to guerilla, but I think 150 gold is a high price to pay for that unit. Does this recent diplomatic chill presage war?

    I see soon that England can’t trade rubber because it was lost to Inca. The Incans destroy once mighty England. He demands 15 gold in tribute from me. No problem! But he has a rubber colony that I will plant a settler next to. It is occupied by a tank. What will happen: War?, will the colony become my territory?, will my city be just outside the rubber border? We shall see soon.
    IncaRubber.jpg

    And I guess that’s a good idea. Only one turn after me a Scandinavian settler with Infantry escort lands on the peninsula with the same intention as me, but I was there first. I build my city and the Incan Rubber colony is mine. In a surprise to me I have immediate access to rubber. I thought I needed a harbor in the city to get the resource. I build more infantry.
    IncanRubber2.jpg
    Meanwhile Inca is running away with the game. Someone needs to take them down, but it won’t be me. Fortunately the Vikings attack. Good luck to them, and to their football counterparts today in the playoffs.

    1800 A.D. The Incan society has culture >100k. It must not be twice as great as any other civilization, and I suppose it is the Vikings that are preventing them from winning. I am on thin ice here, still hoping that I can somehow pull off an oddball victory via the UN or Space.

    1836 A.D. Inca builds the United Nations.

    1874 A.D. Inca wins the Space Race and the game.


    Recap:
    > I liked the map and the game. Thanks for the creation Piu Freddo. I was surprised by the long island blocking access to the northern sea. I didn’t know you could do that.
    >I am pleased with my performance overall. Being on an island certainly helped me survive, and because of that I was never in real danger of elimination.
    > The game couldn’t really be won without taking the fight to the big island and I didn’t have the gumption for that.
     
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