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[C3C] COTM152 Celts, Demigod -- Spoilers

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Jun 28, 2020.

  1. Più Freddo

    Più Freddo From space, earth is blue

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    COTM152 Celts, Demigod
    celts.jpg
     
  2. Più Freddo

    Più Freddo From space, earth is blue

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    In this game, you will rule over the Celts, who are Religious and Agricultural and start the game with the knowledge of Ceremonial Burial and Pottery. This is a Demigod-level game with no sponsored victory condition. The Celtic unique unit is the Gallic Swordsman, a Swordsman who moves like a Horseman!

    This is your starting position:

    cotm152_start.jpg

    Scope of the Game

    Map size: large
    Map topology: pangaea
    Rivals: 8 pre-selected
    Barbarians: raging
    Required victory condition: None

    As can be seen in the picture, an extra Warrior has been added to strengthen the Celtic people.

    The game is released on July 1, 2020.
    Submissions are due by September 30, 2020.

    PLEASE NOTE THE DATE!

    Game Release Page

    Game release page

    Spoiler Limit

    Middle Ages

    Spoilers are allowed covering the game up until reaching the Middle Ages. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!

    (This limit will be changed as the game progesses.)
     
    Last edited: Aug 2, 2020 at 2:10 AM
  3. Captain_Jack

    Captain_Jack Warlord

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    Raging barbarians, Demigod level, and pangea so that anyone can get at my poor Irishmen. This will be ugly.
    I intend to settle in place and get ready for early bloodshed. No need for me to worry much about the endgame...
     
  4. ignas

    ignas kunigaikstis

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    Looks like a favourable setup for a 100 K culture game. Is the amount of culture needed to win is 100 K or 130 K?
     
  5. Captain_Jack

    Captain_Jack Warlord

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    When I look at the starting position I don't see a good opportunity for a 100k win. There is only one bonus grassland, two hills, and two mountains in the eventual city territory, AND the game is at Demigod level and whch will severely limit early wonders and scientific advances. Now when I play sometimes I get a city that is just pumping out the shields and it takes me by surprise, so I know am I am missing something here. Ignas, please tell me what you see that led you to think of a 100k victory.
     
  6. templar_x

    templar_x usually walks his talks

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    It seems you confuse 20k and 100k ;), the two cultural victory types.
    t_x
     
  7. Più Freddo

    Più Freddo From space, earth is blue

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    I looked it up in the Scenario Properties in the Editor and it says 100'000.
     
  8. Captain_Jack

    Captain_Jack Warlord

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    You're right. I always think about a 20k win and never even consider the 100k win. Sorry for the confusion.
     
  9. CKS

    CKS Deity

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    Only needing 100k for a large pangaea map that is relatively empty sounds good. I'd try it except for the raging barbs, the demigod level, and my current lack of free time.

    I actually like it for 20k, too, because the furs give shields, gold, happiness, and trading possibilities. 20k in the capital on demigod is pushing it for me, though.
     
  10. ignas

    ignas kunigaikstis

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    Cool. Now it only needs to be a proper pangaea and neighbouring AI's build Pyramids and ToA :)
     
  11. Più Freddo

    Più Freddo From space, earth is blue

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  12. Bob Frank

    Bob Frank Chieftain

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    Is ICS allowed? is it considered exploitative to plant right on the AI's borders and culture bomb them?
    There was a suedeciv youtube video with celts on deity and using ICS to pump out gallic swordsmen. who knows if there is iron nearby on this map though.
     
  13. CKS

    CKS Deity

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    ICS is allowed. You can build cities right on the border if you like.
    The list of allowed and forbidden exploits can be found here:
    http://gotm.civfanatics.net/games/rules.php
    On demigod pangaea, I expect that we'll find iron relatively nearby, though I'm just guessing.
     
  14. milr

    milr Chieftain

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    One other potentially nasty thing about 100K is the other condition - must be double any other competitor culture. Gotta downsize any such competitor lest you wind up chasing a rainbow.
     
  15. Più Freddo

    Più Freddo From space, earth is blue

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    Forbidden Palace Available or Size 12

    Spoilers are allowed covering the game up until being allowed to build the Forbidden Palace or reaching the size 12, in one of your cities, whichever occurs earlier.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  16. Captain_Jack

    Captain_Jack Warlord

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    COTM 152 CELTS @ Demigod

    It is the year 570 B.C. and my people have asked me to build a Forbidden Palace. I will accept their request, but I take this time to reflect on the history and character of our nation as we reach this milestone.

    4,000 B.C. I settle Graignamanagh in place and occupy our fertile valley. Our initial growth goes very well and I build two warriors to explore the continent and meet foreign civilizations.

    3,850 B.C. My only warrior pops a hut and is slain by barbarians. I am outraged. I build another warrior immediately for defense and exploration. Ultimately he will pop a different hut but die the same death. These local barbarians are formidable. Early on my Celtic Nation is weakend. I decree that no huts will be popped hereafter as we build our local defenses.

    3,500 B.C. An Egyptian border appears to my north. Their scientists are a bit more advanced than mine so we cannot trade technologies, but their leader is at least friendly. Not very pretty, but friendly.

    The Barbarian Wars rage on. Everywhere I turn there are hordes of unwashed savages attacking my cities and workers. Escorts for units outside the city walls help, but I still lose some workers and improved lands to those nasties. In 2,030 B.C. Kilkenny is pillaged, and then in 1,990 B.C. my capital is plundered!

    3,500 B.C. – 510 B.C.: Science progresses fairly well. Without the help of any trades my Wise Ones discover Bronze Working, Iron Working, and Mysticism. Finally I divert to discover Alphabet so that I can build a Curragh and discover some other lands. Why bother? My two curraghs are sunk by Pirates. I will let the foreigners come to me…

    …and they do! I meet Persians, Aztec, and Greeks as they send settlers onto my lands. I ask them to leave but they don’t do so and I attack. By now I have Gallic Swordsmen so I win the initial skirmish easily and spawn a Golden Age. I have gained six slaves that I put to work in the hills. I am at war with three nations, but still I have peaceful relations with my neighbor Egypt and distant Rome. My Celtic Nation enters the new age.

    My people want me to build the Forbidden Palace, and I will soon. On the same turn I found the Celtic Monarchy and am crowned King. And on the same turn Egypt and Rome declare war. As I reach the Optimal City Number this is the State of my Kingdom:

    Ø Monarchy (Golden Age)
    Ø 11 Cities (1st rank); 9 workers, 10 slaves.
    Ø At war with every know civilization.

    We shall see how it turns out. I will live on my feet or die on my feet. My entire kingdom is visible below:
    ForbiddenPalace.jpg
     
  17. Più Freddo

    Più Freddo From space, earth is blue

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    Jack, at this level, you should pop the huts by founding a city next to them. That way it is guaranteed to be a positive result.

    You should also protect your Workers and your important cities by founding small undefended cities around them. Then the Barbarians will pillage these empty cities where there is nothing to destroy. They will settle for money, which you don't have. So nothing happens.
     
  18. CKS

    CKS Deity

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    Well, I'm still alive, which is always a good sign. I probably should think about a victory condition to pursue.

    In 110 AD, my FP is almost finished and Egypt is no more. After dozens (50?) of elite wins, I still have no leader. I've just traded my way into the middle ages. I'm way behind in tech, as Greece is building Magellan's Voyage.

    Egypt built no war chariots. I don't understand why, but their lack of fast movers was very helpful to me.

    I didn't have much trouble with barbs, and I'm grateful to Egypt for taking care of most of them for me. They built a town right at the uprising that sucked in a whole slew of horsemen. I didn't get anything exciting from huts - maps and mysticism, which was better than nothing, anyway.
     
  19. Più Freddo

    Più Freddo From space, earth is blue

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    Middle Ages

    Spoilers are allowed covering the game up until reaching the Middle Ages. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  20. bluebox

    bluebox King

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    On our route the Middle Ages, the FP was available 1375BC and we received an army from a GH but lets start from the beginning:

    4000BC
    settling on spot and going straight for Warrior-Settler Factory, the worker moves to irrigate the cow and the free warrior walks NE to explore. Entremont builds a worker. Research focuses on Mysticism. The workers are going to clear the forests with furs, build mines and roads. We need a granary with the help of the forest shields, possibly squeeze barracks in until the WSF is up and running.

    3850BC
    We contact Egypt, they have Masonry and 10g

    3750BC
    2nd worker ready, build barracks while our 2nd worker clears the 1st forest. Mysticism is 30t away.

    3550BC
    Worker mines BG, lux is now at 10%, Mysticism 17t.

    3500BC
    Entremont expands, 10s are added to barracks, worker mines 1st fur.

    3350BC
    Warrior reaches vast wetlands to the N. Our 3rd citizen works the tobacco, lux now 20%, mysticism 11t.

    3250BC
    Barracks are ready, we build a warrior the next 2t. we are deficit funding our research at -1g.

    3150BC
    The Northern warrior meets barbs in the wetlands. Our 2nd warrior is ready, policing our capital for now, we build another one, mysticism 7t. Egypt has bronze working + 35g, seemingly cleared a barb camp.

    3100BC
    The barb runs away, our exploring warrior moves on unharmed. Worker moves on to clear the next forest.

    3050BC
    We get our furs connected, lux now 10%. Planning to expand towards Egypt 1st, our 2nd warrior explores along our Eastern borders. We can build the granary in 10t and will get additional shields from forests.

    IT
    Happiest Nations: Romans, Zulu, Greeks, Aztecs, Persians, Egyptians, Babs, Iroquois

    2950BC
    A green border appears in the North. Lux now 20%, sci 50%, Mysticism in 2t.

    2900BC
    We meet the Greeks: 10g, Bronze Working, Alphabet, Warrior Code. We discover lots of wheat East which we might include in our city planning.

    2850BC
    We trade. Egypt: BW 12g = Myst.
    Greek: WC = Myst, Pottery, 14g, 1gpt
    Egypt: 23g = WC

    Greece now leads by Alphabet, Egypt by Masonry.

    We start researching Polytheism in 50t at 10%, will try to accelerate when the WSF runs and we are getting more cities, know more civs and bargain better for others' techs.

    2800BC
    We meet the Romans: 0g, Masonry, ABC, Iron Working. All fur forests now cleared, building mines, granary in 1t. 10% sci, 20% lux, +6gpt. Warriors are looking out for city sites. In the North we find a blue border.

    2750BC
    We build a first settler.

    2710BC
    We meet Persians: 78g, Masonry, Abc, Wheel. Lux now 30%.

    We lend ourselves some money:
    Persia: 36g = 2gpt
    Egypt: 18g = 1gpt

    2630BC
    1st Settler ready, moves west, because there is barb activity in the East. The wheat has to wait ...

    2550BC
    Now the WSF is up and running with 5 citizens producing +10s and +5f every turn. Our warriors will also be veteran because we have barracks.
    We start deficit spending on poly for 40t.

    2430BC
    We meet the Aztecs with 25g Msry Abc Wheel

    IBT
    A Superbarb defeats one of our Warriors on a mountain.

    2270BC
    Lugdunum founded on the west coast next to the river. There seem to be nice opportunites for cities in a RCP4 ring. Near the wheat we still have fresh water, our settler pops a GH, we receive Wheel
    and coincidentally, horses are in the newly-found city! Fun.

    IBT
    Worker killed bc horse barb. Ugly - the poor worker was slain relentlessly ... :nono:

    2190BC
    Some barb fighting happens near Entremont, warriors fortify on the tiles to protect the process of our WSF.

    2150BC
    We meet Zulu with 25g Masonry Abc IW HBR

    2110BC
    Our new build site lies SE on RCP4 and next to a GH.

    2070BC
    Huuuh, risky barb fighting going on while our settler moves NW. :sad:

    2030BC
    We found the next city and get 25g from the GH.

    IBT
    Barb Horse dies attacking our warrior, haha. :thumbsup:

    1870BC
    Richboro founded.

    1830BC
    Persia has Polytheism.

    1675BC
    Poly is finally ready and we trade:
    Greece: IW + HBR + 37g = Poly
    Rome: Abc + 92g = Poly
    Zulu: Writing + 33g = Poly
    Egypt: Msry + 20g = Poly

    Trading probably could have been better but we get a few new possibilites: We discover iron, can research monarchy, and build a curragh.

    We'll also gonna expand further away from our capital while we fill up our RCP4 ring.

    1650BC
    We trade with Aztecs: Maths = 185g

    1575BC
    We found Augusto and ... get an Army from the GH! Feels almost unfair ... can future Gallic Swordmen in an Army trigger the GA?
    BTW: Iron has not been connected right away.

    1550BC
    We meet Babs: They have 25g and we lead them with Maths + Polytheism

    1525BC
    We start the hassle of blocking Egypt settlers trying to cross our lands.

    1500BC
    Monarchy is 26t away.

    IBT
    Persia gets the Pyramids.

    1375BC
    We have been pushing for warriors, settlers, workers and monarchy, micro managing shields and gold - now we can build the Forbidden Palace!
    But where? Maybe in Egypt ...? :mischief:

    1075BC
    Finally monarchy is ready and we can possibly move on to the MA. We trade:
    Greece: Literature Construction 59g = Monarchy
    Persia: Currency Philosophy Map Making 7g = Monarchy

    ANARCHY!

    1050BC
    Aztecs: COL = Monarchy (they are weakest)
    Babs: 51g = Currency
    Zulu: 26g = Currency
    Rome: 15g = Currency

    Our first 2 upgrades to Gallic Swordsman! We found cities 14 and 15. We reached the middle ages! We go for Engineering.

    bb-cotm152-1050bc.PNG
     
    Last edited: Aug 4, 2020 at 11:38 AM

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