We moved the settler NE and founded Amsterdam off the coast, but in a spot where
a six-turn Warrior-Settler combo factory could be built and started the initial
rapid expansion.
Thanks to the many Warriors from the Combo Factory, much of the land was laid
open and we could send a Settler to found our designated future Capital,
Groningen, by the twin Game tiles in our deep hinterlands. We also sent Settlers
and Warriors up towards France to found Maastricht and Middelburg there and to
claim the land around the Wines.
3950 BC Found Amsterdam
2430 BC Found Rotterdam
2190 BC Found The Hague
1910 BC Found Utrecht
1910 BC Connect Incense
1625 BC Found Groningen
1500 BC Found Eindhoven
1400 BC Found Maastricht
1400 BC Found Arnhem
1325 BC Found Haarlem
1175 BC Found Middelburg
1175 BC Found Holwerd
Research was directed towards The Republic using the short-cut offered by being
the first to discover Philosophy.
4000 BC Discover Pottery
4000 BC Discover Alphabet
1830 BC Learn Warrior Code
1725 BC Learn The Wheel
1725 BC Learn Ceremonial Burial
1725 BC Learn Bronze Working
1500 BC Learn Masonry
1300 BC Discover Code of Laws
1275 BC Learn Mysticism
1275 BC Learn Iron Working
1125 BC Learn Horseback Riding
We did send out a Curragh fairly early, but for obvious reasons not from the
Capital. Without too much of a hurry, we met several other civilizations.
Meeting France was dramatic, their Warrior stepped in to pop a Hut, out of which
Barbarians spawned, killing our Worker!
Thanks to the Shield overflow in Amsterdam, the city was then set to shrink for
each Settler and eventually, before the Palace jump, we sold its Granary.
2150 BC Launch Curragh
2030 BC Meet France
1830 BC Meet Spain
1790 BC Meet Iroquois
1725 BC Meet Aztecs
1500 BC Pop Hut
1425 BC Meet Japan
1275 BC Meet Babylon
1250 BC Sell Granary
The most important date in the history of Holland was 1100 BC. In the same turn
as we discovered Philosophy and The Republic, the Palace jumped to Groningen and
a new era was started around a new Capital. With time, while the new Core was
being developed, some strategic resources were connected.
1100 BC Abandon Amsterdam
1100 BC Jump Groningen
1075 BC Found Delft
0850 BC Connect Horses
0730 BC Connect Wines
Our research goal was now The Middle Ages, which were reached in 650 BC.
1100 BC Discover The Republic
1100 BC Discover Philosophy
1050 BC Learn Map Making
0875 BC Learn Currency
0730 BC Learn Polytheism
0650 BC Discover Construction
Of course, we had to wait one turn with establishing Anarchy in 1100 BC, set to
last for six turns. The Curraghs traveled on and as we entered the Middle Ages,
all foreign tribes had been met by glorius and intrepid Dutch seafarers.
Only in 875 BC, a few turns after having established a Republican Government,
did we realize first that Tulips had spawned around Delft, the replacement for
Amsterdam back in the original starting location by the coast, and second that
these Tulips are actually a Luxury!
1100 BC Establish Anarchy
1100 BC Embassy France
1050 BC Meet Rome
0950 BC Meet Zululand
0950 BC Establish Republic
0875 BC Meet Greece
0710 BC Meet India
0650 BC Enter Middle Ages
Greece discovered Monotheism, Babylon discovered Feudalism.
QSC Stats
It seems no one has submitted a QSC result, me neither, but here are my
statistics for reference:
11 Towns, 24 Population, 1 Luxury
1 Granary
1 Barracks
1 Veteran Warrior, 7 Regular Warriors, 9 Workers, 4 Curraghs
In Anarchy, Republic as a Government in 2 turns, no wars so far.