Have fond memories of being Hittish in COTM I, which I played a couple months ago. That ended for me with a low score and premature cultural victory because it was a large map but set to 100,000.
Advantages of the Hittites:
- Commercial. While it doesn't give free techs or half price anything, every time I look at one of my 70% corrupt cities, I say "thank God for the commercial trait, or this city would be 75% corrupt!"
- Expansionist. This trait gives you an initial scout and the ability to build more, all of which you can disband for two shields apiece when you discover that you're on an island. Or you can keep them around to be killed by barbarians. The possibilities are limitless!
- Three man chariot. Can't recall ever wishing chariots were buffed... or actually building one at all. Still, there's a lot of good things about this unit, though many of them are off-color jokes about its name. The unit takes up a lot of room on a tile, and at least on my computer, the horses look blue, so if you squint you can pretend they're blue elephants - at least until they lose a battle. But even that's a win, because their dying animation is cool.
- Leader. Ladies find Mursilis roguishly handsome, and love how his name is pronounced "merciless", so female leaders will tend to be Gracious, or at least Polite with you.
Disadvantages of Hittites: None
Fun Trivia Facts:
- A 3-man chariot can defeat an F15, as long as the F15 is parked.
- The Hittite capital and their third city have the same name, so to avoid confusion, professional players commonly rename one of them "Poop Town"
- The cities Alisar Huyuk and Alana Huyuk translate in Hittese to "Alisar Spits" and "Alana Spits."