VICTORY CONDITION
I started without a set goal in mind and didn't decide on Conquest until well after 10 AD. This indecision probably set the win date back a number of turns, on top of having to research to the tech to allow ocean travel.
EXPLORATION
Built 2 curraghs to explore and the second one sunk trying to get over to what ended up being the Netherlands; the first survived four barb galley attacks and finished up searching out our side of the map. It would be around 650-700 AD before any galleys were dedicated to suicide attempts and at that point one survived 4 turns at sea!
TECH ADVANCEMENT AND TRADES
It was fairly typical for Regent with researching almost everything myself, and easily completing a Republic slingshot. The AI provided only Alphabet, Warrior Code, Ceremonial Burial and Mathematics. A goody hut provided me with Mysticism. Also got an unneeded Monarchy at a later time in a trade. Going all the way to Navigation and Military Tradition took up a lot of turns, with no help from the regent AI. I left Babylon out of loop with any tech gifting because I didn't want to contend with Pikeman, unfortunately the other continent made it to the Medieval Age on their own.
WAR AND CONQUEST
Around 690 BC? the Romans 'desired' one of my techs. I only had 2 horseman and a few warriors scattered around chasing after barbs, but I defied their request, and they declared war. Only had one barracks in my core and wasn't even close to having Iron hooked up. I set several cities to building horseman, with some of them being just regular experience. Bought a barracks in Antioch, the city closest to Rome, and then bought a couple of spearmen. Waited
...and only 2 Roman warriors showed up and one of them was conscript.
Turned down research and spent a lot of money for nothing. Then after waiting a few more turns, they gave me Neapolis in a peace treaty. Later on, the Netherlands also made a demand. I refused and they being a Seafaring Civ, I figured a galley would cross over but I never saw anything.
- 450 AD- DoW on Rome.
- 460 AD- Golden Age starts.
- 590 AD- Rome destroyed.
- 620 AD- DoW on Babylon.
- 750 AD- Babylon destroyed.
- 820 AD- DoW on the Netherlands.
William conveniently leaves some coastline open so troops can build up before they attack.
- 880 AD- Netherlands destroyed.
- 890 AD- DoW on China, alliance w/ Egypt, Sumeria & Greece vs. China to get most forces to the south and I would eventually attack up to the north.
- 1000 AD- DoW on Greece and naval landing 66 units (including 51 Cavalry).
Greece provided me with a 'Great Military Leader' on consecutive turns of the war, with one being on the small northern island. I feared leaving the Army at sea for a turn, but there were enough ships around so I could ship-chain the unit to the main continent.
- 1130 AD- Greece destroyed.
- 1140 AD- DoW on Sumeria.
- 1160 AD- China destroyed, after providing a leader.
- 1200 AD- Sumeria destroyed.
Was lining up troops to go after Egypt and for the first time noticed walls on all of their towns. Hit F7 and Egypt had the Great Wall built in Heliopolis, which was way up north. After all the deals & alliances I have broken, Cleopatra grants a RoP. Awesome! I'll take that deal. Sent two Cavalry armies up to Heliopolis, while everyone else was lining up or healing. Then-
- 1250 AD- Egypt destroyed.
- 1260 AD- Conquest win.
@templar_x thanks for a fun map!