Hi everyone, I've been playing my first 2 OCC games recently (Emperor diff, Fractal map, Normal speed). I've lost both games. The first one didn't go really well, but in the second game Zara beat me to a space victory by only 3 turns, so it was a much closer call. What surprises me, is that most posts/guides I found on the Internet suggest to not use cottages, and that the financial trait is weak. From my personnal (limited) experience, the hardest part of an OCC space race victory is avoiding falling behind in tech during the late-game. A matured cottage produces 5-6 (not even factoring in the financial trait). With Bureaucraty, that's 7.5-9 (plus the / yeld of the tile). To me, that seems way better than the 1/2 specialist that a farm would provide. Don't get me wrong: I agree that settled GPs are important in an OCC, but I'd rather get them from wonders/forest preserves than from running specialists that could otherwise work on one of the BFC tiles. In my second attempt, I ended up with 21 settled GPs without ever having a specialist (other than the free ones from the Great Library, the industrial park or forest preserves). Am I missing something ? As for the Financial trait... Best case scenario, it will generate 20 (and with some starting locations, it's doable to be quite close to this). With Bureaucracy, that's 30 . With +250% from library, university, academy, Oxford, observatory and research center, that's 105 /turn. That's not *huge*, but still, it roughly translates to +10% during the late game. And it also helps during the whole game, obviously. Except for Philosophical, which is clearly imo the best trait for an OCC game, I can't think of any trait that would be more advantageous than that (except maybe Spiritual, but I doubt that). Here again, am I missing something ?