Master Kodama
Nitpicker
This may be premature, and I could be impossible for all I know, but the thought struck me that the parameters that control the religion might be used to simulate the development and spread of disease. Not to knock religion, or the game mechanics, but CIV religions work similarly to disease, spreading from city to city and from civilization to civilization. Using the same mechanics, one might be able to create a model for the spread of infectious deseases, preferably without having to replace or gut the existing religions feature. I've always thought that disease would add a much needed historical element to Civ, considering that events as huge as the colonization of the New World would not have occurred as they did if it weren't for disease.
If it is possible, I currently have no idea how to do this, as I'm only just familiarizing myself with the basics of modding in Civ4. Beyond that, I'm not sure I have the time or the patience to figure this one out all by myself (me=lazy?
). It would take a lot of work, and would almost certainly require the SDK and other resources currently beyond the community, but it's an idea I thought I'd put out there.
If it is possible, I currently have no idea how to do this, as I'm only just familiarizing myself with the basics of modding in Civ4. Beyond that, I'm not sure I have the time or the patience to figure this one out all by myself (me=lazy?
