Could somoene check something super quicK?

jpinard

Martian
Joined
Jan 18, 2002
Messages
760
Location
Enceladus, Saturn
I don't remember why/if I made a change to my Globaldefines.xml file... but if somsone could opej it and go to line 1454 and post what you see?

Here's what's in mine:

Code:
	<Define>
		<DefineName>ESPIONAGE_INTERCEPT_SPENDING_MAX</DefineName>
		<iDefineIntVal>35</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>ESPIONAGE_INTERCEPT_COUNTERSPY</DefineName>
		<iDefineIntVal>20</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION</DefineName>
		<iDefineIntVal>25</iDefineIntVal>
	</Define>
	<Define>
		<DefineName>ESPIONAGE_INTERCEPT_RECENT_MISSION</DefineName>
		<iDefineIntVal>15</iDefineIntVal>
	</Define>
 
From the original file GlobalDefines.xml


<DefineName>ESPIONAGE_INTERCEPT_SPENDING_MAX</DefineName>
<iDefineIntVal>25</iDefineIntVal>
</Define>
<Define>
<DefineName>ESPIONAGE_INTERCEPT_COUNTERSPY</DefineName>
<iDefineIntVal>15</iDefineIntVal>
</Define>
<Define>
<DefineName>ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION</DefineName>
<iDefineIntVal>20</iDefineIntVal>
</Define>
<Define>
<DefineName>ESPIONAGE_INTERCEPT_RECENT_MISSION</DefineName>
<iDefineIntVal>15</iDefineIntVal>
</Define>
 
Thanks. Must have been one of my late-night modding sessions. No idea what was up.

If you would copy your files over to your Custom Assets folder first instead of altering the original, then you'd never have to worry about things like that.
 
If you would copy your files over to your Custom Assets folder first instead of altering the original, then you'd never have to worry about things like that.

Ahh the irony... I do that. Then I make ~ Original filename

Once in a while when I'm really tired, I float to the wrong directoy and start making changes there before I notice I'm not in customassets, and wonderfully... I went to copy the original file over, and instead... overwrote the original. BAH!
 
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