Could this modmod be played on Mac?

Joined
Aug 10, 2012
Messages
699
There's a bug in the 600 AD scenario that doesn't allow it to be played unless you use Notepad++ and convert its end of line from Linux to Windows. Is there a way to do it to many files at once for Mac?
 
Right. The file format has nothing to do with what operating system the file will run on. Encoding just means the way the information in the file is stored in your hard drive, and Linux and Windows use different ways of doing that.

If you can run the Windows version (not the separate Mac version) on your Mac then you can also run the mod (e.g. with Wine or Steam Proton). The Mac version cannot use the mod DLL.
 
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