EmpireOfCats
Death to Giant Robots
Excuse me for posting a new thread without any relevance to the Steam discussion, but after playing Civ IV again (well, more like again and again and again), I was wondering if the new version could include more trade-off decisions. What I mean is this: Nuclear power is pretty cool, but there is a downside: The risk of nuclear meltdown. This makes you think long and hard if you need it.
How about we have get of that?
Say, Police State really helps you fight wars, but there is a chance of a military takeover that will bring anarchy for X turns if you're unlucky and gets worse the longer you stay in that mode. Call to Power (I think) had a neat feature that you could let an AI help you run your civilization, but at the risk of it rebelling and breaking off it's own country.
There are some of these already, of course, mostly having to do with pollution. It would be nice if we could see more, so we have to consider more carefully if we want to build something or switch to a certain civic.
How about we have get of that?
Say, Police State really helps you fight wars, but there is a chance of a military takeover that will bring anarchy for X turns if you're unlucky and gets worse the longer you stay in that mode. Call to Power (I think) had a neat feature that you could let an AI help you run your civilization, but at the risk of it rebelling and breaking off it's own country.
There are some of these already, of course, mostly having to do with pollution. It would be nice if we could see more, so we have to consider more carefully if we want to build something or switch to a certain civic.