VainApocalypse
Warlord
- Joined
- Aug 10, 2010
- Messages
- 245
Say you are using a modifier on the civilization's UA to give some yield.
How would you make it so that the yield increases by 2 each era (ancient = 2, classical = 4, medieval = 6, etc.)?
Code:
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-- ModifierArguments
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INSERT INTO ModifierArguments
(ModifierId, Name, Value)
VALUES ('VN_TRAIT_TRADE_CULTURE', 'YieldType', 'YIELD_CULTURE'),
('VN_TRAIT_TRADE_CULTURE', 'Amount', '2'),
How would you make it so that the yield increases by 2 each era (ancient = 2, classical = 4, medieval = 6, etc.)?