funkymunky
Warlord
Before the fall patch, I would usually find that putting a spy in my capital would eventually lead to them catching enemy spies after about 3 or 4 stolen techs on average. This had proven to be good way to level up those new spy recruits. However, in my latest game since the fall patch, I put a spy recruit in my capital and found that more than half a dozen techs have been stolen without a single capture. This happened despite having also built a police station and constabulary in the capital. I know Firaxis programmers made some changes in the effectiveness of spies in the fall patch based on their experience level, so I was wondering if anyone else has noticed counter-espionage to be as ineffective as what I have found, or if I have just been really unlucky in this game? This is really the first game since the fall patch I've played where I was in a significant tech lead, so I can't say if this is a regular thing. Would some folk care to share their experiences?